Star Trek Bridge Commander 2 Now On Kickstarter


Remember that old 2002 space simulation game, Star Trek Bridge Commander? It was a truly unique game that allowed players to know what it felt like to sit in the Captain’s chair, and send out commands to raise shields, fire phasers and photon torpedoes, and even focus repair teams on damaged systems of the ship. Players could also control the ship directly, and the game is considered one of the classic and quintessential Star Trek games ever created. So get excited; Bridge Commander 2 is on Kickstarter.


Bridge Commander 2 is set to expand the gameplay and universe provided from the first game. Instead of a sequel, it’s better to consider it a spiritual successor that recreates the original game with several different new and improved features. The game is planned to primarily be an MMO with a single player campaign, and story implemented throughout the explorable universe. The game will also include a familiar skirmish mode played through the ship’s holodeck.

Not including the stretch goals, a successfully funded campaign will allow the team to implement the following features:
– No level loading
– Character creation and customization
– Ship customization
– Character progression, skills, and traits
– Dynamic and realistic environments
– Game commands
– Improved graphics with Unity3D Pro


Bridge Commander 2 will be a fan-made, “truly free to play” game, and has been under development for the past four years. Initially, only one developer, Kenneth Emerson, was working on it, but that has expanded to a team of three. Depending on the success of the campaign, the team will quickly expand to include writers, graphic artists, and likely a few more programmers.

With so much work already put into this game through volunteer hours, Kenneth promises on the Kickstarter page that there is virtually no risk. This no risk promise includes a written blessing from CBS, who own the rights to everything related to Star Trek’s primary universe. However, this game will not be affiliated with CBS or Totally Entertainment (the development studio for the original game).

The Kickstarter campaign will end on August 22, 2014, at which point they will need to have reached their goal of at least $70,000. Gamers can follow the progress of Bridge Commander 2’s development by going to the game’s website, and can be included in the Alpha or Beta tests by pledging at least $50.

I'm a big JRPG fan in general, but games with a good story and great characters are what drive me. It touches the writer in me.

  • I was an original player of Star Trek Bridge Commander, and as much as i liked the game it was very restricting and limited on its overall potential although in 2002, a lot of games were improving little by little. But i am afraid bringing out a game on kickstarter or not is limited from the start by using Unity 3d pro. Were now approaching 2015 and the Next generation (of games) has hit us and the majority of players expect a game now that has had a good amount of time and effort and now qaulity in it to keep playing it. Using a limited engine on a new project is gonna ultimatly give the players a limited game. But i hope it is a success i just wish there was a new star trek game where someone would put a big budget and a state of the art engine within it. That would have a lot more people playing and using it a lot more and for a lot longer.

  • rmandal

    That’s a great point Darren! I’d have to say that this is true, but you should consider the fact that this is still a Fan-Made game, nothing that officially belongs to the Star Trek franchise. And the game will be provided as a free-to-play game, which limits how much money can be budgeted. I personally don’t know the limitations of Unity 3D Pro however, so I can’t address that. If it really does limit the gameplay of the game, it’ll be a shame, but an improvement from the original would be welcome in my opinion. My hope is that the game will allow for more mods and fan-made creations once it has been completed.

  • Hey Tyson,Thanks for the comment on the site! I rellay appreciate it.I agree with you about hiring the right people for the right jobs. Those people are the event. They make it what it is. Without any single one of them doing their job right your going to be in trouble.What do you think are some of the other factors in event production? What are some other tips you could give as far as production goes to put on a better event over all?Hope to hear from you soon Tyson,Ted