Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Without further ado, let’s take a look at this week’s screenshots:
Beeing Newton is an arcade sidescroller currently in development for iOS devices. Created by Conka Games, a globally diverse team of telecommuters, “The game sees Newton return to his formerly happy hive to find disaster has struck; all his friends are sick and the flowers are dying.” Players pilot Newton, collecting nectar from flowers in an effort to revive his friends and uncover the source behind the hive’s dire state. The devs say Beeing Newton places emphasis on player skill. Specifically, “Play encourages the progressive building of the little bee’s abilities to allow the player to overcome the increasing challenge as the story moves from the meadows near the hive to the dark forest where danger lurks!” Currently, the team is preparing to expand their Beta testing phase. The game doesn’t currently have a set release date, but the team is hoping to complete the project by September. However, the September time frame is, in their own words, “more of an aspiration than a solid plan.”
Ah, knots. The bane of the corded generation. Before you kids had your Bluetooth and your FaceSpace TimeBook kajiggers, earbuds and CD player cords were always getting knotted in pockets. Inspired by such an awful phenomenon, Milan-based developer 2 Think created Knotmania, a physics puzzle game where players untie knots. The game currently features 55 rooms/knots (while in Beta), with each said to be “flavored with a unique concept, atmosphere, and music.” As if untangling knots wasn’t frustrating enough, these strings are magic; once players touch them, they come alive. Knotmania features include procedural room geometry and knot generation, GameCenter leaderboard support, and a 3D audio landscape. The game utilizes basic touch gestures; players swipe to slide strings, pinch to separate them, rotate them with a two-finger swipe, and drag with a longer touch. Higher scores are earned for faster completions using fewer gestures.
Rumblecade is “an independent development studio founded by artists to create fun and exciting video games on the platforms we play.” Their current project, Rockabilly Beatdown, is best described as an endless puncher. Synopsis-wise, the team told me that “When Armageddon is gettin’ on your nerves, it’s time to light up your dukes and board the train to pound town.” (I’m trying real hard not to make any jokes with this one.) The game is crafted in pixel art, and features multiple playable heroes. Each hero is tasked with the same goal, to survive for as long as possible against the never ending waves of enemies and bosses. One small detail worthy of note is that each hero has their own unique K.O. animation. Whereas Kimber Killjoy spins around before she goes to the ground, Ace Knuckles feels a migraine coming on before doubling over. The brawling takes place across a few different levels, and players can expect to get in on the action when it comes to mobile devices.
That’s it for this installment of Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at firstname.lastname@example.org with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!