Welcome back to Screenshot Weekly! Every Saturday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Today’s roundup is made possible thanks to Plarium- Strategy games online. Now without further ado, let’s take a look at this week’s screenshots:
Cats are Liquid
Cats are Liquid is “about a cat who can transform into liquid (and steam too).” The team at LastQuarter Studios describes their project as a level-based platformer, one which is set to feature 90 levels experienced across nine different worlds. Each micro-level is intended to be completed with a couple minutes. Players might be unprepared for the sharp difficulty curve, since new obstacles are regularly introduced yet “The game only introduces the mechanics at the start of the game. After that, it’s up to the player to discover how he/she can use the mechanics of the game to complete the levels.” Cats are Liquid is being designed with minimalistic visuals and “very dream-like” music and sound effects. Launch plans include a release on Android and iOS devices sometime later this year or early 2016, with potential for Windows, Mac, and Linux ports. LastQuarter Studios notes the PC port will likely cost a small amount of money. More info can be found on the dev’s Twitter.
“Influenced by Mega Man Battle Network, our game combines cooldown-based combat on a grid with real-time action, requiring strategy and tactical timing to defeat your opponents,” explains developer Angry Hangar Games. To give fighters a reason for battling, the story is such that “the great powers on the planet of Orikos send their finest warrior to the Grid in order to compete for influence.” Players select a faction, each with their own abilities and moveset, then proceed to use those faction-specific advantages to defeat opponents. Grid Masters will include both local and online play for versus battles (hence the new online screenshot), as well as single and co-op modes to progress through. The game was recently Greenlit, but is still in development, and is targeting an Early Access release within the next few months. A demo of the game is currently available for download on their website, though it is Windows-only right now, with Linux and Mac support coming soon.
Super Boost Monkey
Super Boost Monkey is the debut title from Canadian indie studio okidokico, and is scheduled to hit the App Store on September 17. The 3D endless runner uses tap-to-fly controls, as players collect bananas to fill the monkey’s banana boost bar and get speed ups while trying to avoid any obstacles in their way. Powerups and areas are unlocked as players progress; but once either are unlocked, they can reappear at any point during gameplay, making them a double-edged sword. “Super Boost Monkey tackles the challenges and gameplay of other endless runners but is unique in its level of polish and in its degree of difficulty; the challenges are designed to improve players’ ability as they go,” said okidokico co-founder Charles Goatley. The goal is simply to make it far enough to complete each of the missions, with added Leaderboard support for competitive players. Super Boost Monkey will be free-to-play, but includes “non-intrusive” in-app purchases. More info is available here.
That’s it for this installment of Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at email@example.com with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!