When you first load into Surgeon Simulator 2013 you get an impression it is going to be a great game. The font is reminiscent of other sim games and the overall production value is great, but most impressive is how all of this was done in 48 hours over the Global Game Jam. But what would you expect from the guys over at Bossa Studios.
Surgeon Simulator 2013 combines the “unique” style of control mechanics found in Octodad, with the hand grabbing mechanics that can often be found in arcades incarnated as those awful claw machines. With a nice sprinkling of Operation over the top.
It truly is a very inspired idea and uses music that is highly reminiscent of the classic BBC medical drama Casualty. Bossa Studios took the theme of this years jam rather literally (A Heartbeat) as you are tasked with completing a heart transplant.
As you may expect this is a rather delicate procedure and with so many things that can go wrong in surgery it was clearly a clever idea to give me the option to use a hammer. I still don’t know how my patient survived my vicious attacks with the hammer as I began hollowing-out his chest cavity, but by some magic he did. A true testament to modern medicine some may say. The biggest issue for me however was disconnecting the heart and after spending several minutes trying to cut it just right with a scapulae, and failing miserably I decided the best course would be to give up and throw the radio inside instead. Well, I just couldn’t leave him empty could I.
Average play time – 10 minutes
Surgeon Simulator 2013 I feel needs the tag line “100% scientifically accurate” because, well it is and my highly successful time doing this heart transplant can attest to this. It’s a great idea that has been executed perfectly here from the sound to the gameplay and is devilishly frustrating.
If you have ever fancied trying your hand at surgery but just didn’t want to invest the time to actually learn how to become a surgeon then this game is for you. Be sure to play Surgeon Simulator 2013 on the official site.
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