FranknJohn, by bitSmith Games, is a tale of a reanimated child (Frank is the body, John is the head) who has been rejected by his creator, Dr. Harmin, and must find his way to the doctor’s lair in order to discover the reasons behind his existence. FranknJohn must battle through a plethora of other Frankenstein’s-monster-esque creations of Dr. Harmin’s, through 4 levels of the doctor’s mansion. The game is currently on Kickstarter with a playable demo, so you can see if you’d like to support further development.
The game is played by literally using your head as a weapon, and power-ups/abilities involve the use of so-called “skullcaps,” which replace the top of John’s head to give FranknJohn new abilities, such as fire shots and invincibility. John is attached to Frank by a chain, and by swinging the head around, you can knock your enemies out of the way. Skullcaps can change the effectiveness of this base attack, add passive attributes, or change the method of attack completely. With a random skullcap pickup, no two playthroughs are the same.
If you die in-game, your progress isn’t saved, and randomization of levels also occurs, significantly reducing the ability to predict what’s going to happen (similar to The Binding of Isaac). An additional character, MaryAnn, is unlockable, and adds to the replayability factor.
This macabre game, with music by Ben Prunty (known for his work on FTL), should be available via Steam’s Early Access by the end of this year, if all goes well.