With the recent PC release of indie fighter Skullgirls, there’s been a lot of work going on at Lab Zero Games. There’s many patches to be released, as well as a healthy handful of new characters coming soon. That’s going to require some audio work to be done, no? Vincent Diamante, former audio director and current sound designer for Skullgirls, is the man behind a lot of the music and sound that will be put into the game. But for Diamante, Skullgirls isn’t his full-time gig: he’s also the full time audio director for thatgamecompany, creators of Journey, Flower, and flOw. He’s the brain behind the music in Flower, which won multiple awards upon its release in 2009.
I got a chance to talk to Diamante about his work and what’s coming up next for him:
IGM: So, how did you get started in the gaming industry?
Diamante: I started out doing the game journalism thing, writing for my own website (insert credit) as well as others, while working on student game work that was happening at USC. I ended up doing music and sound effects for a few games that got recognition at the Independent Games Festival in the mid-2000s (Dyadin, Cloud, Roboblitz) along with various scale mobile phone games before I started working with thatgamecompany on Flower and, later, Reverge Labs on Skullgirls.
IGM: How is working with thatgamecompany? What studios would you like to work with in the future?
IGM: Is there anything you’re working on/any upcoming releases that you’d like to share with us?
Diamante: Right now life’s got me working on the next thatgamecompany game, continuing work on Skullgirls in the form of DLC characters and other patches, and teaching both game design and sound design at the University of Southern California. Maybe in the future, I’ll put out that vocal album I’ve been working on, but for now, please look forward to the arrival of Big Band in Skullgirls; he’s going to be hard-boiled detective and a musician, all wrapped up in a fighting game character!