Playable Demo: ‘NEO Scavenger’, Ex-Bioware Dev’s Survival RPG

Blue Bottle Games have released a playable demo of their upcoming survival based RPG NEO Scavenger, you should totally play it.

 

Now we hate to have to identify a developer via their previous experience, but let’s face it, would you have paid as much attention if we hadn’t? Anyway, now that you’re here – Blue Bottle Games is Daniel Fedor’s pet project, his little space of game development he can call his own. Mr. Fedor (add an ‘a’ to that and you have something special) has 7 years experience at Bioware and outwardly claims to love RPGs.

 

His first solo game, Sol Solo was actually made for Ludum Dare 22 and is interesting enough in itself. But we’re not here for that (though feel free to check it out)! We’re here to talk about his survival, turn-based, RPG he calls NEO Scavenger and what we call a must-play.

 

In many ways, NEO Scavenger feels like the original Fallout – it really gives you a sense of being difficult and requiring a lot of thought on your part in order to survive. You have to manage things like thirst and hunger, finding shelter, scavenging for items and crafting new materials, for example. The game utilizes a hex-based map for the player to travel around in, everything is turn-based like we said and you’ll come across locations at which point you can enter and explore at your own risk.

 

It’s rather fun if you’re into this kind of old school RPG – and by that we mean its unforgiving – so if that applies to you then you should play the demo right now. There’s no download by the way, it’s a play in your browser situation, quick and easy.

 

You can also buy into the game and get early access to the beta and secure yourself the full version and help Mr. Fedor out. You’ll have to create an account, at which point you should head over here and vote on which features you would like to see added next.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

Join the discussion by leaving a comment

Leave a reply

IndieGameMag - IGM