Lock Up The Wolves: ‘Sang-Froid’ Coming This Summer
The creatures of the night are soon to be roaming, and they’ll be thirsting for human victims in Sang-Froid, Artifice Studio’s forthcoming werewolf-infested role-playing game.
The game employs a heavy strategic emphasis in terms of its gameplay mechanics, encouraging players to lay traps and bait in order to lure in the invading werewolf horde, sent by the Devil to attack their cabins at night. Players may also use such environmental factors as wind direction as a strategic base on which to forge their counter-attacking plans, bringing a potentially game-changing wildcard into proceedings as players seek to use the landscape to their tactical advantage.
If past success in the fantasy genre is any indication of the game’s prospects, Sang-Froid‘s story ought to be in good hands. That’s because it’s being penned, at least partically, by acclaimed author Bryan Perro, writer of such literary hits as Amos Daragon and Wariwulf. The game is set in 19th-century Canada, where the woods are populated by savage werewolves and supernatural beings exhibiting monstrous acts of fancy trickery. Such menacing surroundings would be problematic for even the most rational of organic beings, but it’s another matter entirely for the protagonists, two feuding siblings who struggle just to get along with each other, let alone pool together to avoid becoming the latest répas du jour.
Look out for Sand-Froid‘s launch on PC, tentatively slated for July. More information is available on its official website.