Dev Links: Crushing Defeat

Today’s Developer Links include long journeys, legendary developers and an update on the Ouya.

What indie game festivals do for the big publishers (Gamasutra)
“IndieCade chair Celia Pearce is quite proud of the festival’s annual E3 showcase. Speaking with Gamasutra on the show floor at this year’s conference not two weeks ago, Pearce spoke of booths like the showcase, and regular festivals like Independent Games Festival and her own IndieCade, as a necessary corrective to the dilemma of getting publishers in touch with small developers.”

Top 30 Developers of All Time (Gamasutra)
“In this article from the final issue of Game Developer magazine, the Game Developer and Gamasutra staffs collaborate to offer a list of the 30 best developers of all time.”

Lostcast 31: Freeman, Nice Shot (Lost Decade Games)
“Lostcast is the Lost Decade Games podcast, where we talk about running our independent HTML5 game company. New to the show? Get your feet wet with our most popular episodes HTML5, The Bad Parts or Quite an Impact.”

Lava Blade 1.1 and Steam Greenlight (Lost Decade Games)
“Hot on the heels of our initial release of Lava Blade, we’ve just pushed out the first content and bug fix patch! Lava Blade 1.1 is now available on all 3 of the currently released platforms: Chrome Web Store, PC, and Mac. CWS users should see the update automatically while PC & Mac users can download the new version via their original download link from BMT Micro.”

Don’t rest on your laurels (Winter Wolves)
“This year I’ve already released two games: Heileen 3 Sea Maidens, the yuri version for Heileen 3 released last year in December, and Bionic Heart 2. But there’s no time to rest on my laurels! The show must go on!”

One indie’s long road: making You Have to Win the Game (Indie Games)
“One year ago, I released You Have to Win the Game. I thought it would be fun to take a look back at the development of that game and everything else I’ve been up to since then. Fair warning: this is going to be really self-indulgent, self-congratulatory, self-serving, self-etc. I’m also going to discuss ending spoilers. You’ve been (fairly) warned.”

Big risks, tiny package: Ouya CEO on the console’s future, from Oculus Rift to Minecraft (Polygon)
“With less than 24 hours to go before one of Kickstarter’s biggest success stories comes to retail, we caught up with Ouya CEO Julie Uhrman to talk about the console’s launch, social features slated to hit later this year, an update on the Minecraft port and whether or not the console will support fellow Kickstarter darling, the Oculus Rift.”

Why I don’t think our next game will have a “Normal” difficulty setting (Zeboyd Games)
“I’ve been thinking about this for a while and I don’t think we’re going to have a difficulty in our next game that’s called “Normal.” Instead, I think we’ll do something like this.”

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IndieGameMag - IGM