News

Reflex is Setting up as the Next Big Arena Shooter

Kickstarters can be very risky, and very ambitious. It’s all the more impressive to see an Australian team of three asking for a large sum to develop a competitive arena shooter on par with the Quake games, and yet Turbo Pixel wants to deliver just ...

Developer Chat – Chris Park on ‘Skyward Collapse’ Expansion “Nihon no Mura”

Recently I was able to chat with Arcen Games lead programmer and designer, Chris Park, about Skyward Collapse’s first major expansion, Nihon no Mura. Released last May, Skyward Collapse is a turn-based strategy game which tasks players with creating ...

Brick By Brick: The Past, Present And Future Of ‘Towns’

We had a chance to sit down and have a chat with Alex Poysky who is the lead PR rep and for Super Mal Parit (SMP) who are currently developing the city building/RTS Towns. We were privileged enough to then be joined by the rest of the development ...

Honourbound – The Night of a Million Billion Demons

For fans of such high intensity action as Mark of the Ninja, the Shank series, and the illustrious, ‘One Button Death Punch‘, comes a new title that’s sure to tickle your fancy, and itch those button mashing fingers.   Honourbound is a ...

Abyss Odyssey, 2D Action platformer with Complex Fighting Mechanics

Abyss Odyssey is a great looking new multiplayer 2D side scrolling action-platformer (whew!) with impressive fighting mechanics, roguelike elements, and randomly generated environments. As is to be expected from the makers of Zeno Clash, the world ...

XO Jumps into the Square Enix Collective

Jumpdrive Studios announced that their tactical sci-fi starship game XO has been acknowledged by the Square Enix Collective. The Portland, Oregon-based game development company is currently gathering support on their pitch page, in the hopes of ...

PolyRace Review: Addictive and Frustrating Racing

PolyRace is a procedurally-generated racing game where you speed through intense terrain to the finish. You play through the game modes using a small handful of ships that have differing traits to allow for strategy in traversing the map. The game ...

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