Interviews

’3079′ Interview – Fractal Philosophies

Last week, we previewed the latest Beta release of 3079, Phr00t’s block action RPG bonanza. Still not enough info for you? Here’s some more details for you, straight from the lads at Phr00t.   IGM: First thing’s first – could you provide ...

Renegade X Exclusive Interview

Brought together by the love of a game, developer Totem Arts took it upon themselves to bring back what they hold dear.   Late last month, Totem Arts announced a beta for Renegade X, a game they have been working on for free, for the past ...

IGM Interviews: Goat Simulator dev Coffee Stain Studios

These days, it seems like everything is getting its own simulator game. Well, that may be true, but if it weren’t we would never see games like Goat Simulator! Originally created to train programmers how to utilize the Unreal Engine, Coffee Stain ...

IGM Interviews – Dreamlords Digital (Graywalkers: Purgatory)

Ugh, zombies. Enough with the zombies. Seriously, why are you even still watching The Walking Dead? Everyone dies, the end. You really need to wait 10 seasons for that? Anyway, post-apocalyptic zombie romps are old, undead news. Instead, let’s shift ...

Riding Out The Storm: An Interview With Rob Storm About Project Stormos

Vital to the success of a platformer is how it ‘feels’. This is how much of an affinity the player has with the controls. If a developer can get this right, then they often find that everything else falls into place. Project Stormos is one of those ...

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