Made In 48 Hours, ‘Princess, Die!’ Is Bloody Impressive

It was only a matter of time before those bleedin’ princesses all ended up in some poor sod’s castle. “The princess is in another castle” – yeah, too right they are! Well, it’s time for you to help a fellow fella out and get in there and smash the pests into the bloody pulps they are calling out to be. Stupid pink dresses and enticing looks – MEET SPIKY CLUB TO THE FACE! Pssst – it’s okay, we’re allowed to be violent towards women if it’s so absurd and otherworldly, somehow that’s how it works.

 

Princess, Die! was made by Nick Waanders (Code), Jesse Turner (Art), and Kevin Regamey (Sound) in just 48 hours as part of the Full Indie Game Jam 2012 in which the theme was “Alternate Universes”. Clearly they decided to take the typical platform trope and let out their childhood frustrations with those absent princesses by tracking them down and smashing them to bits.

 

The team of three clearly have a degree of talent behind them; the game looks, sounds and seems to play pretty good all around. So yes, they’ve all done themselves justice and not let the team down. Bravo. Woo. Clap, clap. Can we play it though? We can’t find a download link or any more information about the game so at the moment, no. We’ll keep searching high and low though, don’t you worry.

 

Here’s a cool little picture of the Full Indie event which happened across June 15th-17th:

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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