Zombie Turkey Outbreak Review

I know what you are thinking: Zombie. Turkey. What?!

 

Who’s to blame you – that is a concept you do not hear everyday. It is this fact that inevitably became the reason for me picking up Zombie Turkey Outbreak and having a right gobbling good time with it.

 

When you start playing Zombie Turkey Outbreak, you will not know it, but there is a back-story to it. It is absolutely crazy in all honesty, and would sit happily on the dusty B-movie shelf in your average video store. According to the back-story, you play as returning war hero Bret Star who must save his town from the zombie turkey menace. But where did they come from? Well, after losing his farm to foreclosure, local turkey farmer J. Snydles went slightly mad and decided to concoct a brew of steroids, toxic waste and energy drink to feed to his turkeys. His plan was to turn his turkeys into zombies, and somehow he succeeded.

 

The basic gameplay will be familiar to anyone who has played the Zombie Mode in Treyarch’s Call of Duty titles. It was this similarity that initially put me off of the game though. As much as I love the indie gaming scene, I love it for particular reasons. Innovation and creativity are amongst the top of my list of reasons, and I simply perceived Zombie Turkey Outbreak as merely riding the waves of an already oversaturated fad.

 

Fortunately for Zombie Turkey Outbreak I overlooked the over familiarity and concentrated on getting as much fun as I could out of it. Surprisingly I spent a good hour playing the game and loving every moment. Going up through the rounds, shooting turkeys and running backwards around a barn was actually fairly amusing. During the first 10 rounds you steadily acquire the full range of weapons and there is enough variation to keep flicking through them for a while. You are also introduced to the three different types of zombie turkeys, which vary up how you have to play a little with tougher and faster ones becoming the priority.

 

The big problem is that once you have reached the tenth round there is nothing new to show you and the only difference is an increase in the number of turkeys to shoot. After the twentieth round things start to become a whole lot more dull and you find that you are only playing to see if the rounds ever end. That is, if you play it all in one go. One of the features added to the game is the ability to save the game on the last round you started to come to back at another time. This way the game could serve as a stress ball for those times when nothing will satisfy like shooting some zombie turkeys.

 

One of the most disappointing things about the game for me personally, was the sound in the game. I will admit, I am easily amused and I was hoping to have a giggle at the sounds of gobbling turkeys attacking me. The problem is the turkey’s sound more like small pigs rather than turkeys. As I was feeling sore about this then I would also point out that the game contains many surface glitches with the worst being getting your character stuck on a couple of buildings. Oddly, I actually enjoyed some of the games other flaws. Seeing turkeys pass through walls added that extra bit of peril at times, and the auto aim also meant the game became easy when using a sniper rifle, but essentially more fun.

 

There is not much more to say about Zombie Turkey Outbreak in all honesty. The game is a cheap alternative to the Zombie Mode in Call of Duty, and it quite understandably has a number of flaws. It will not keep you occupied for very long, but it is quite fun nonetheless. If you are looking for anything more than just a round-based shooter with no personality, then you should certainly look elsewhere. If you do feel the urge just to shoot things for an hour without having to fork over a fortune though, Zombie Turkey Outbreak is the solution. It is cheap, zany fun. No more, no less.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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