‘Amnesia: A Machine For Pigs’ Confirmed And Detailed

It’s been confirmed! Amnesia: A Machine For Pigs is the title of the upcoming survival horror game from Frictional Games and thechineseroom of Dear Esther fame.

The fine folk over at Joystiq managed to track down Frictional Games designer Thomas Grip and thechineseroom‘s Dan Pinchbeck and use effective interrogation techniques to get them to talk about Amnesia: A Machine For Pigs. We were suspicious before of thechineseroom’s input and now it has been revealed that they are to be the developers while Frictional Games act as producer.

“It’s not a direct sequel, in terms of it doesn’t follow on from the story of Amnesia. It doesn’t involve the same characters,” Dan Pinchbeck told Joystiq. Amnesia: A Machine for Pigs will be set in the same “alternate history and set in the same universe” apparently. You can hear the slap of thousands of survival horror fans high five-ing all across the globe.

 

The first details come in although we can expect a lot more from Joystiq as they have a much lengthier interview with the two fellows going up on the site a little later. There’s a few more images for you look at over there as well!

Amnesia: A Machine for Pigs is set in 1899 and follows the “wealthy industrialist” Oswald Mandus, who has returned home from “a disastrous expedition to Mexico, which has ended in tragedy.” Struck by a destructive fever, Mandus is haunted by dreams of a dark machine until he mysteriously regains consciousness. Months have passed unbeknownst to the industry tycoon and emerging from his slumber the roaring engine of a mysterious machine sputters to life.

More information on Amnesia: A Machine For Pigs will probably turn up on the official website in the near future. We do know that Amnesia: A Machine For Pigs will be released on PC in Fall 2012.

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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