Transcendence 1.3 Brings New, Orchestral Music

Transcendence, the space-faring, procedurally generated game about a little ship just trying to help the average hyperintelligence, has just updated to version 1.3, bringing with it a few gameplay changes and some brand new music.

Freshly composed and recorded by Michael Tangent, the new music is meant to bring to mind “the grandeur and complexity of the Transcendence Universe, from the peaceful environs of Saint Katharine’s Star, to the frenetic maneuvers of space combat.” That’s 40 minutes of completely new music for players to enjoy. Perhaps best of all, the new music is free to everyone who plays. And for everyone who doesn’t play, surprise: The base game is free as well.

Update 1.3 will also be tweaking maneuvering by “tripling the number of rotation frames” and “by simulating rotational acceleration.” For those of you who weren’t even aware rotations had to be framed, all it’s saying is that you will get more precise and more accurate turning, which is good news for everyone. In addition, Transcendence will now support high-resolution screens, so people playing on screens that are bigger than they are should have a better experience flying through space. Thruster and weapon effects have also been redesigned, as have “critical” sound effects.

Lastly, Update 1.3 introduces Benedict, the subject of a new story arc beginning in this update. Benedict can be found in Eridani, as a servant of the Sisters of Domina, and will assist you in learning some of the skills you will need to reach the Core (reaching the Core is the point of the game, if you didn’t know).

If you’re already a Transcendence player, the update will download upon launching the game, and if you’re not a player, but you’d like to be, you can read about the update and download it here.