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The Tomorrow Children: A Soviet Union Sandbox Dystopia

The Tomorrow Children is a sandbox-style social action game that is being developed by Q-Games, the same team who brought players Digidrive, Star Fox Command, and the PixelJunk series. In an interview with PlayStation.Blog, Q-Games founder Dylan Cuthbert revealed he “wanted to make a game that had a social experiment element to it”, and felt that a Marxist setting would be an ideal way to encapsulate that.

“That ‘behind the iron curtain’ Cold War feel always gives you a bit of a thrill.”

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The story follows the aftermath of a Russian experiment which took place in the 1960s. Although the experiment began as a desire to meld the mind of every single human into one global consciousness, it went haywire and resulted in the decimation of the entire human race. Whoops.

In The Tomorrow Children, players will assume the role of artificially created ‘projection clones’ as they enter ‘The Void’, the remnants of the global consciousness melting pot, in an attempt to restore humanity to its former glory. In addition to clones, which can be created from a number of classes including mine workers, engineers, and radio officers, players can also generate combatants to help defend themselves against monsters that dare to threaten their noble work. Data from the closed Alpha testing period that was held last year revealed fun facts, such as that the most popular class was the engineer commander, over 396,000 resources were collected over the two-week period, and players preferred vehicles that prioritized speed.

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The Tomorrow Children will be exclusive to PS4, but an official release date has not yet been confirmed. In the meantime, be sure to check out this host of videos that details Alpha gameplay, color grading, and the geometry used within the game. What do you think about The Tomorrow Children? Is it bringing the weird and the wonderful to new heights? Let us know in the comments section. Afterwards, be sure to follow Q-Games on Twitter, and like their Facebook page.



A keen retrogamer who grew up playing classics like Prince of Persia, Aladdin, and Diddy Kong Racing, Katrina believes that digital games are not just fun, but a great way to learn. These days she enjoys studying Japanese language acquisition, and designing her own games.