Swedish developer, Simogo, presents The Sailor’s Dream – a philanthropic story, and melancholic tale, about the burning desires of three hearts united by a wonderful, but unmerciful ocean.
The Sailor’s Dream is a challenge-free experience, primarily focused on exploring a non-linear story through words, music, sounds and illustrations. Simogo assures that even with the lack of puzzles, that doesn’t mean you won’t find playful things in the game. The team also states that the lack of challenge won’t hinder your want and need to touch, play, tinker, and explore The Sailor’s Dream. And it definitely doesn’t mean that it’ll be easily digested!
Put on your adventuring shoes, your sailor cap, and get your compass ready; You’ll be free to explore the ocean and the islands that inhabit it, completely at your own pace.
Simogo’s goal is to tell stories in video games using what would be considered an unconventional style, drawing inspiration from books, radio plays, and even musicals. They plan to create an experience leaving you with wonder, leaving the game open for discussion.
Players familiar with Simogo’s other works, such as Year Walk and DEVICE 6, will find that The Sailor’s Dream uses similar navigation mechanics, and the concept of the players piecing together a bigger story from smaller pieces.
To keep up with this and other Simogo projects, follow the team on Twitter and like them on Facebook. There is no official release date for The Sailor’s Dream as of yet, but it is set to be released on iOS in 2014.