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Temple Tap Review – Challenging Memorization Game with an Indiana Jones Flair

Temple Tap is a memorization game released on November 14th by Heroic-Stand for iOS devices. The game offers an endless number and variety of levels that continue to increase in difficulty, rewarding the player with the chance to gain certain amounts of treasure, and even a sleeping idol that can grant special abilities.

In Temple Tap, the player must follow the pattern of the floor tiles as they light. At the beginning, only one will light up, which the player will then need to match. Shortly after, two will light up that the player will have to match, then three, and so on. This will continue until all of the hexagonal tiles with runes on them are lit up, and a bridge emerges that sends the main character to the treasure chest on the other side. There’s a random chance for a reward in the form of golden coins, or even a dud with no reward at all before the next level comes along.

IMG_0398The golden coins are used to wake up the ability of an idol that players can find by reaching certain levels. Getting there is not easy however, as the game lengthens the pattern, brings tiles closer together to trick the eye, and places rune-less tiles in random places. Patterns also begin to incorporate multiple tiles that need to be tapped on the same turn, slowly increasing the number of times per pattern as the game continues.

If the player hits the wrong tile, or misses one, the temple shakes and the tiles crack. After three misses, the floor disintegrates and the game ends, forcing the player to start over from the beginning, and keeping whatever spoils they find in previous playthroughs.

IMG_0392Temple Tap uses what looks like a hand-drawn art style for the graphics. The backgrounds are artistic, while the style for the character remains cartoony and almost child-like. The main character looks like Indiana Jones, sporting a similar rugged hat, and a worn brown jacket. The similarities end there, however, as the game focuses on the gameplay instead of any character background or serious plot.

The music is somewhat mysterious, but minimal in order to allow the tones of the tiles to come through. Tiles with different symbols create different notes, which might be useful for some when it comes to memorizing the patterns. At the same time, the music doesn’t become annoying because the player normally won’t be focusing on it as the levels progress on and on.

The game can go on for a very long while, offering an increase in challenge with each success. There don’t seem to be any checkpoints within the temple, so restarting from the beginning will happen often and may frustrate some players. The patterns can start to get complex and random, meaning that all it would take is a momentary lapse in concentration to miss one of the lights and mess up the pattern. On the plus side, the name of the game is memorization, which can be improved with a decent amount of practice. Another thing to note is that the game is not really meant for casual gamers, or those looking for something simple to distract them. While the gameplay is simple, the player will be forced to pay close attention to each and every level of the game in order to continually follow each segment of the pattern.

IMG_0395Temple Tap innovates the memorization game a bit by using hexagon tiles that can be placed anywhere on the screen, either spread out or jumbled together. This can change just how difficult it is to remember the pattern as it flashes among tiles clumped together. The ever-increasing challenge and the reward system also make the game interesting, though a little boring in the end because of random chance and repetition.

Temple Tap is available on iTunes for iOS mobile devices for the simple price of $.99. The price is actually quite reasonable for the amount of gameplay someone can have, as long as they don’t mind the simplicity of the game. Players will be able to spend lots of time on the game, but they will also need to make sure that they have the time needed to concentrate on it.



I'm a big JRPG fan in general, but games with a good story and great characters are what drive me. It touches the writer in me.