The team at Gaming Addict Studios are big fans of real-time-strategy games, especially ones with a multiplayer aspect. Dissatisfied with the current market, which has many free-to-play titles but with emerging pay-to-win structures, they drafted up their own title – Crown of the Gods.
In this MMORTS, players engage in city and, eventually, empire building. There are 18 different troop types to recruit, divided into over 30 structures. But Crown of the Gods gets away from the bookkeeping-micr0-management nature of most RTS games, opting instead to automate a lot of the processes. For instance, a construction counselor can be on the lookout to update the types of buildings players advised, giving them time to focus on other decision-making areas. Otherwise, it features the usual MMO strategy features, like alliance systems where players can band together and pool resources. Games don’t stretch out endlessly, and instead servers and maps have concrete victory terms, such as enacting a temple to your God in all shrines. Cities don’t have to have player-versus-player combat enabled, either.
Gaming Addict Studios wants to focus on creating a fair free-to-play experience, and the real-money currency only hastens getting resources available in-game. Purchases are limited by a statistic called Charisma, which scales with player level and regenerates over time, thus preventing a shopping spree to quickly expand a newfound kingdom.
As Crown of the Gods enters closed Beta this month, the developers are looking for a talented artist to help with assets for the title. While the core of the game has been completed, they’d like to spruce up the visual components. To that end, they led a swiftly successful Kickstarter campaign in December 2014.