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Albert & Otto Preview: Help a Young Boy Find His Sister

From the launch of the game, players are – quite literally – dropped into the macabre word of Albert & Otto. Albert’s sister has mysteriously disappeared, and...

Manipulate Puzzles in Membrain

It’s never fun getting stuck on a puzzle that seems impossible to solve. Try after try (after try) just leads to frustration, headaches, and rage quits, filled with...

Trine 3: The Artifacts of Power Coming to Steam Early Access

The Trine series, by Frozenbyte, follows the story of three characters who become soulbound after a quest for treasure leads them all to the same place. A thief (Zoya),...

Puzzle-Platforming meets Split-Second Precision in Pavel Quest

You’re in danger! You’ve been captured by a diabolical mastermind named Lukas who has ruthlessly trapped you in his castle, and you must find a way to...

Do you Dare Explore the Surreal Fantasy World of Ionia?

Formerly known as Blink, Ionia is a first person puzzle platforming game that presents players with a surreal, fantasy world that is ripe for exploration. Ionia is...

Trine Enchanted Edition for PS4 Gets US and European Release Dates

Finnish Game Developer Frozenbyte announced the official release of Trine: Enchanted Edition for PlayStation 4 in both Europe and North America. The EU release will be...

MontrealX – Subaeria (Illogika)

I’ve been gaming for a long while now – about 23 years to be exact. In all that time, I’ve come across every genre and genre amalgam the gaming sector...

Embrace the Darkness, Embrace your Memories

Inspired by Castlevania, Mega Man, Metroid, and a touch of Limbo, Memories is a game that gives you the chance to protect the soul of a warrior. Currently on...

Last Inua – A Mystical Arctic Adventure

Glowforth Game Studio’s Last Inua is the story of a journey; a strong father (Ataataq) and a son (Hiko) with magical powers set off across the arctic in search of...

Mushroom 11 Offers First Level for Pre-orders

Untame’s new game, Mushroom 11, is a puzzle platformer where the goal, instead of collecting items for points, has you directing an amorphous blob around...