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Between2Fort

Ask IGM’s EiC Your Questions Live On ‘Between 2Fort’

Got a question burning a hole in your pocket for IGM’s Editor-in-Chief? Well, first of all, stop keeping things that burn you in your pocket. But more importantly,...

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IGM Interviews: Team 21 (Dungeons of Aledorn)

Dungeons of Aledorn is a turn-based RPG that we first heard about in the IGM Forums. Its ambitious style and combat system, including motion capture for nearly every...

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IGM Interviews – Brandon Justice (Devil’s Bluff)

Question: What do you get when you put 10 people in a spooky mansion together for an all-night costume party? Answer: MURDER. The answer is always murder. Any time your...

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IGM Interviews: Skyshine Games (BEDLAM)

The moment I saw the game BEDLAM, I was sold. It screamed inspiration from 80s comic books, films, and cult science fiction –  as an obsessive fan of all three...

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IGM Interviews: Daniel Dez (OBEY)

A bunch of bunnies vying for control over a mechanized, imposing turret, which in turn lets them impose their will over their brethren — if there’s even been...

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IGM Interviews – Sergio Aristides Rosa (Enola)

Enola told its story of hope in the darkness with a graceful hand, but one that was still willing to mire itself in the more horrible aspects of its tale. Managing to be...

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IGM Interviews: Fat Chicken – Two Development Teams, One Vision

Sometimes developers find an affinity and common ground, and they decide to act on it. Such is the case for Relevant Games and Mighty Rabbit – they decided to come...

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IGM Interviews – Laura Shigihara (Rakuen)

Friday night already? I guess it’s time for another installment of IGM Interviews! This week, we’re featuring Laura Shigihara, a composer known for working...

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IGM Interviews – Mikolai Stroinski (The Vanishing of Ethan Carter)

For the past few weeks, everyone’s been buzzing about The Vanishing of Ethan Carter. Before you go checking milk cartons, that’s the name of a game, not a real-life...

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IGM Interviews — Aaron Reed and Jacob Garde (Ice-Bound)

Ice-Bound is a new game from Down to the Wire, the two man writing/dev team of Aaron Reed and Jacob Garde, who you might already know from previous games. I had a chance...