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It’s Dangerous to be Home Alone in Absention

Dream Wave Games recently debuted a trailer for their upcoming horror-survival mystery titled Absention. In it, the player character inherits a lake house from their...

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Average Giants Episode 52 – Spooky’s House of Jump Scares and Adopted

IGM Presents… The Average Giants! A weekly webseries where we play indie games while chatting with their developers. Come watch (and “follow”) the show...

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The Human Gallery – Find Inspiration in the Mind of a Psychopath

Horror lovers, I have an announcement that comes all the way from Jesse Makkonen in Finland. Makkonen is the sole developer of The Human Gallery, a 2D psychological...

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IGM Forum Finds: Kill the Zed and Win Over the Ladies in Ted by Dawn

Another zombie apocalypse? Well, one surely has time to chat up a pretty lady…oh, everything’s on fire? Well, let’s do something about that! Ted by...

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PAX East 2015 Preview: Albino Lullaby is a Rubik-esque Nightmare

Oh, look, another horror preview! I just can’t lay off of them, can I? When Albino Lullaby said they’d be at PAX East, I knew I had to give the demo a try....

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Rewind: Cinematic Paranormal Investigation

Rewind is a paranormal investigation exploration game backed by a fully-cinematic experience that’ aims to make the skin recoil in terror. Developer Blue Box has...

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Average Giants – Episode 50 – Two World Exclusive’s in One Night!

IGM Presents… The Average Giants! A weekly webseries where we play indie games while chatting with their developers. Come watch (and “follow”) the show...

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Virus 14: Go Forth, Infect the World, Enjoy your Brains

Imagine playing as a virus; THE virus, in fact, that turns humanity from the (reasonably) intelligent beings they are into the shuffling, gnashing horde of zombie...

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In Dark Echo, Sound is Both Your Friend and Your Enemy

Horror games are often at their most frightening when it’s just the player listening to the ambient sounds in a dark room. The sound of distant footsteps, a...

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Astray Review: A Night at the Museum Gone Horribly Wrong, in a Good Way

“Nooooope. Nope. Nope nope nope.” I peered around the hallway in a Demonology exhibit, in a maze that I was having trouble navigating, clicking my flashlight...