German developer Matthias Falk has brought his upcoming title, Super Axe Boy, to Kickstarter with the intention of combining 2D and 3D gameplay. The changing aesthetics force players to adapt to new styles; 2D environments focus on precise timing and movement, while 3D sections exhibit an increase in cinematics and exploration. The game will frequently switch between perspectives, often in the same level.
The developer also plans to implement this multi-dimensionality in regard to the game’s music. Falk states “The final game will have a soundtrack that combines the best of an 80s chiptunes sound with pumping garage rock tunes.”
Super Axe Boy hit Kickstarter on October 20, 2015, with the goal of raising $28,410 in 30 days. Currently, the campaign has received more than 20 percent of its funding. The game is expected to launch on Windows, Mac, and Linux, with PlayStation 4, Xbox One, and Wii U releases coming at a later date, assuming specific stretch goals are met.
The developer says, “I am deeply in love with games and with Super Axe Boy I want to take things a huge step forward by creating a unique platform game experience that will both remind us about the things that we have come to love about those games and that have defined our generation.”