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Square Enix Collective Presents Pankapu: The Dreamkeeper


The Square Enix Collective, Square Enix’s indie support initiative, has gotten quite a number of games released and into the public eye. The latest one to hit Kickstarter is Pankapu: The Dreamkeeper, a 2D platformer from Too Kind Studio.

Pankapu: The Dreamkeeper puts players in control of Pankapu, who is indeed a Dreamkeeper, and is in charge of keeping away nightmares. The idea behind the game is that players are seeing Pankapu through the eyes of a little boy named Djaha’Rell, who is troubled by nightmares. In fact, the game is presented as a projection of Djaha’Rell’s fears and worries. The developer says this will provide a duality between the story of Pankapu itself and of the young man’s life and troubles.

Pankapu gif

The gameplay is a mix of platforming and 2D combat. Pankapu has what the developer calls “Aegis,” which is shorthand for different move-sets and different visual characteristics. One is ideal for melee attacks and taking damage, for example, while another is better suited for long-range attacks. Supposedly, players will be able to switch between these Aegis at will throughout the levels, though it hasn’t been stated if there will be restrictions to this switching. Each Aegis ability has its own skill tree as well, the “Nebula,” which will unlock as players explore the levels.

The Kickstarter is live now, and as of the writing of this article, the game has accrued $32,138 USD out of its initial goal of $44,130 USD. Those interested can back it here, where they can receive anything from the game, an art book, or a plushie of one of the creatures. If all of that is too rich for their blood, backers can receive a digital kiss for €1 – hopefully it will act as a Pankupu to all who receive it.

Anyone interested in learning more about the developer can check out their website, and Pankapu: The Dreamkeeper has already been Greenlit on Steam, so there’s a Steam page to visit, as well.



A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.