Alto’s Adventure is a frosty endless-runner with the heart of a llama developed by Snowman, and first featured on IGM back in October 2014. Now with an enchanting new trailer, it has been given an official release date and a few more clues about what gameplay entails, as well as who Alto really is.
Alto’s Adventure has been in development since 2013, and has since then come to adopt the minimalist graphics we see today. Set in an ever-changing and mystical alpine valley, the game features fluid, physics based gameplay and a core mechanic that tasks players with chaining together elaborate trick combos. The one-trick system promises to be easy to learn, yet difficult to master, ensuring players are kept entertained as they vie for high scores and distances. The procedurally generated terrain is based on real-world snowboarding, and there will be 180 handcrafted goals to test your skills on.
As players progress through the game with one of six playable characters (including a snowboarding llama), they will be able to grind across village rooftops, catapult themselves over terrifying chasms, outwit mountain elders, and even rescue some stray llamas. For an entirely new gameplay dynamic, players can also unlock the ‘legendary Wingsuit’ from Izel’s workshop, which grants the power to loop high into the air and soar gracefully down the mountain slopes, guaranteeing even longer trick combos.
A premium iOS game, Alto’s Adventure will feature no ads or in-app purchases. It is due for release on the App Store on February 19 and is a universal app with iCloud support, so progress on your iPad and iPhone will always be in sync. For more information, you can take a look at Snowman’s blog, follow the game on Twitter, and stop by the Facebook page.