Shattered Sword Goes Alpha in Hopes of Feedback

“It’s the largest, most sophisticated thing I’ve ever built,” says indie developer Joshua Corvinus of Sanik Bewm Software.

He speaks of Shattered Sword, a PC platformer inspired by fighting games such as Super Smash Bros. and Soul Calibur. Corvinus is pleased to announce that his labor of love is now available in alpha, and he encourages fighting game fans everywhere to download it and give it a try.

“I think I’ll get valuable feedback,” he says, “and players will have fun with this public release.”

The story of Shattered Sword is elegant in its simplicity. Rival warring factions have fought for generations over the right to rule the land of Alnekith, but neither side has ever proven strong enough to dominate the other. They have finally called off the endless bloodshed and found a new way to fight for supremacy – a tournament, held every six years, would settle the question of who would rule. The player becomes a participant in this tournament, fighting for the glory and prestige of his or her chosen kingdom.

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A wide variety of fighting stages in the arena allow for different fighting styles to shine. The fighters are equipped with some interesting capabilities to help them in battle, such as the airdash – a special running technique which enables them to cross gaps and pull off impressive maneuvers to keep them in the game. Shattered Sword also features a tenacity meter, a measuring tool similar to a typical game’s health and mana meters, which provides a way to have “dramatic comebacks without sacrificing fairness.” This bar fills slowly as the character takes damage from an opponent, and when completely full, the character essentially gets a second wind.

Also featured in this game is a triple weapon function. Characters may carry up to three weapons at a time, and switching back and forth between them grants different strengths and weaknesses against opponents’ assorted weaponry. The choice of weapon affects things like endurance, recovery time, and the power of attacks.

Corvinus recommends using wired xb360 controllers to play Shattered Sword or, barring that, using a 360 Controller Emulator to play with other kinds of wired controllers. The keyboard can be used, but is not recommended. Try the alpha version of the game today by downloading here, and look for a full release sometime in 2015.