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Sentris Set to Leave Early Access August 12

Sentris is leaving Steam’s Early Access after almost a year using the service. The game was developed by Timbre Interactive, a Seattle-based studio that calls their title “a musical performance game.” Instead of hitting notes in perfect timing, players have to solve puzzles based on music and rhythm using a colorful circle that spins to the beat of each song.

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Colors are assigned to each instrument that then must be inserted in the tracks to reveal a looping song created by the player. Despite having to solve puzzles in each level, the player will be able to do so in different ways, like resorting to different sounds and notes on the same instrument, granting them creative freedom and the possibility to build their own loop organically. Drums, guitar, bass and even synth are available to build a new song and solve the puzzles.

In Sentris 1.0, players will be able to experiment and remix 20 levels through seven musical modes and over 400 beats per minute in gorgeous and relaxing backgrounds, but the two most significant additions for the developers are the Freestyle Mode, which allows the game to be played like a musical instrument, and the Endless Mode, with infinite musical emergence and chances to use self expression to create a song. The loops created in both modes are exportable to .wav audio files and can be used in other music software.

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Sentris 1.0 leaves Steam Early Access on August 12, where it will be available for PC, Mac, and Linux at a price point of $14.99. A Deluxe Edition featuring nine songs from the game’s prototype is also going on sale for $19.99. Further information can be found on the game’s official website and Facebook page.



A huge fan of every kind of puzzle game, from minimalistic to the big productions. I like to discover how indie developers mess with the players' minds. I also talk about indie games in Brazil, as the editor-in-chief of Sem Tilt website.