Welcome back to Screenshot Weekly! Every Saturday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Now without further ado, let’s take a look at this week’s screenshots:
If someone told me they were working on a twitch platformer centered on a character that can’t run, I’d probably feature them on Screenshot Weekly just for being so crazy. Apropos of nothing, this week we’re featuring Blitz Breaker, a twitch platformer where the player cannot run, but can instead jump and perform air dashes. As a tiny robot named Blitz, players “navigate around saws, spikes, missiles, lasers and enormous mechanical monsters to help Blitz escape the factory it was built in.” Explaining how it works, Reece at Boncho Games said that “Blitz can only jump, and perform an air dash in one of 4 directions. Upon colliding with an object that doesn’t break you, you are free to dash again.” The goal is to reach a portal at the end of each stage. Other features include a soundtrack by Fatbard Music, unlockable skins, and 100 levels including 4 bosses. A Greenlight campaign is launching in the coming weeks, with the full version scheduled for PC and iOS this Winter.
The title styling of this next game seems to change based on which dev is blogging about it, so I’ll go with how it appeared in my email correspondence. In any case, “Cursor Quest is an RPG game project made in GameMaker that revolves around the story of a cursor.” Developed by Yan “Chinafreak” Hülsebusch and Falcfire, the game is currently in a “pre-pre-Alpha stage.” The main character is a mouse cursor, able to equip or use items from an inventory screen. In combat, players can either click their left-mouse button for a small area attack that knocks enemies back, or create a slower, more powerful attack by right-clicking to open a menu and selecting the “ATTACK” option. The Cursor levels by gaining experience, done through defeating enemies and completing side-quests given by NPCs. With each new level, Cursor’s maximum Health and Mana points are increased, along with a few randomly chosen stat points. Check for the latest updates on the game’s blog.
Midipixel Game Designer Ygor Speranza explained to me that “Warlock’s Tower is a movement puzzle game. The player controls a prisoner who has just escaped from his cell in an Evil Wizard’s dungeon. The goal of the game is to reach the tower’s only exit and entrance, at its top floor, in the warlock’s private chambers.” Why the only way in and out of said tower is through this guy’s bedroom is the real mystery. Walking the line between casual and engaging, each level represents a different room of the tower; the twist is that players lose energy for each step they take. To stay alive, healing gems must be collected in the correct order to maximize their effectiveness. “Warlock’s Tower‘s old-school roots show up in its aesthetics, featuring retro graphics and sound, emulating the 8-bit experience dear to many gamers worldwide. The game has more than 60 stages, divided among 5 different floors, each possessing new challenges and a charming visual and musical style of their own.”
That’s it for this installment of Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at firstname.lastname@example.org with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!