Search

Screenshot Weekly – My Devilish, Sword-wielding Grandpa

ResizeScreenshotWeekly

Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! As a special mention this week to all those who support #screenshotsaturday and similar features IGM spotlights, please consider lending us your social media voice via Thunderclap. (It’s free, and you can sign up via Twitter/Facebook/Tumblr. All it does is post a single message – as seen on the campaign page – when the post goes live on July 8.) Without further ado, let’s take a look at this week’s screenshots:

Bye Grandpa

byegrandpaexclusive

If I described a game to you as a ‘nursing simulator,’ what would come to mind? Probably not RhinoSquid‘s WIP title, Bye Grandpa, and yet, the team describes the game as a “hardcore 2D nursing simulator.” Apparently, I was thinking of the wrong kind of nursing. According to Lead Designer Raz Sapir, “you’ll take the role of a nurse that is specialized (or at least should be!) in treating the elderly. You’ll be able to spend time with them, get to know them, and eventually see them go.” Not afraid to be a bit morbid (or perhaps realist?), Sapir mentioned that “The only sure thing in life is death, your job is to prevent it from happening for as long as possible! After all, all the paths of life lead to the grave, but it’s up to us to choose one for ourselves and in this case, for your patients.” After recently losing a family member, Sapir says the game is a way to “express how I feel about [death] and attempt to create emotions through a game, and I feel like Bye Grandpa is the best way for me to do so”

byegrandpa1 byegrandpa2 byegrandpa3

Devil’s Doom

DD_screen_3

Solo developer Tom Aldahn  Devil’s Doom. After teaching himself to code thanks to an online Code Academy course, Aldahn began working on the game – under studio name Rungo Games – which “was inspired by an old handheld game I had as a kid called Escape from the Devil’s Doom.” Touching on the mechanics, Aldahn said he “wanted to make something that felt like a platform game, but that could be played in short bursts.” Devil’s Doom will feature 3 different environments, each containing boss fights and bonus levels. The gameplay consists of catching feathers, collecting power ups, and dodging fireballs. “As far as story goes, the little devil is trying to redeem himself. By trying to catch all of the feathers (souls) that fall, he hopes to win favor and be allowed a spot at the pearly gates. However, he’ll have to battle the armies of darkness, and even the devil himself, if he’s too succeed.” Devil’s Doom is scheduled to release on iOS in early July.
DD_screen_2 DD_screen_1A DD_screen_4

Sword Legacy – Omen

IGM-exclusive_SL_Screenshot

In a move that should surprise absolutely no one, Firecast Studio is working on a game set in Medieval times (the time period, not the “dinner and tournament” restaurant. Although…) To make the whole experience even more on the nose, they’ve teamed up with Fableware to produce a low fantasy-themed tactical role-playing game.” According to Executive Director Bruno Lanzarotti, Sword Legacy – Omen is “inspired by the Arthurian legends. It is the first of a projected trilogy which blends an old school 1960s animation art style with an epic storyline and turn-based strategy elements.” Currently in Alpha, the game features a variety of human and mythical enemies, 8 character classes and custom gear for the party, a stress system that causes heroes to panic during battle, a range of different environments (including dungeons, castles, forests, swamps, and more), and over 70 unlockable talents. Sword Legacy will be available for PC, Mac, and Linux.

slscreenshot03 slscreenshot02 slscreenshot01

That’s it for this installment of Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at editors@indiegamemag.com with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!



Vinny Parisi graduated from the Ramapo College of New Jersey with a degree in Journalism. No stranger to the industry, Vinny first picked up an NES controller at the tender age of two-years-old and hasn't stopped gaming since. RPG and Action-adventure are his genres of choice, but there isn't much he hasn't played. His thoughts and shenanigans are displayed for all the world to see @Vincent_Parisi