Screenshot Weekly – Keepers of the Heavenly Astral Plane


Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! (Make sure to click the pics to see them in their full screen glory.) Without further ado, let’s take a look at this week’s screenshots:



We don’t get a whole lot of Wii U indie games here on Screenshot Weekly, but something about ASTRAL BREAKERS caught my eye. Maybe it’s because of the Zodiac theme, which has been on my mind since recently reading Stan Lee’s The Zodiac Legacy, or perhaps it was the following introductory synopsis that was just different enough to grab me: “Built by the unstoppable husband-and-wife tag-team at Intropy Games — two lifelong gaming fans with over 20 years of combined software development experience, several years professional eSports coverage, and two shipped titles with over 350,000 downloads on other platforms — ASTRAL BREAKERS is balanced with eSports in mind, but finished with a feminine touch.” Heh, finished with a feminine touch… Anyway, the constellations have gone haywire, and it’s up to both Kira the Star and players to knock some sense back into them. Players choose a starting Zodiac sign and engage in puzzle dropping action against either AI in head-to-head mode, or against other players in Versus mode. There’s also a Story mode where players aid Kira in her mission to save the cosmos. For more information, check out the Intropy Games website. The game will be available this Summer on Wii U.

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We’ve covered a number of young developers at IGM, including child developers, but I don’t think we’ve ever featured a high school freshmen by day, solo developer by night. That changes today with a look at Caelis, a work-in-progress developed by Matthew M. of Awkward Knight Games. Matthew explained to me that, “Caelis, Latin for to the heavens, takes place in a medieval setting where Finn Archer, a teenage boy, dreams of dragons.” Dreams of dragons, eh? I wouldn’t know anything about that. *quietly whistles with hands in pocket* “However, they have been vanquished from the world….or so he thought,” Matthew continued. “He hears rumors that a sole dragon is alive in a small corner of his world and he vows to find it.” An admittedly ambitious project for  young developer, Caelis has been in development since December, and is a labor of love produced in the spare time Matthew finds between school work and year-round athletic programs. So far, he’s got melee and ranged combat, a day/night cycle, looting, shops, and a dialogue system. To get the latest updates about Caelis, be sure to follow Awkward Knight Games on Twitter and Facebook, visit the official website, and look out for updates on YouTube.

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Keeper & The Soldier

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So, teeny bit of oversight on my part with this next entry. I’ve been doing Screenshot Weekly for over a year now, and so when devs submit games specifically for this segment, I’ve gotten complacent in assuming they know how it works. Long story short, I look for work-in-progress games that are ready to be lightly introduced, based on general plot synopsis and some early screenshots. Keeper & The Soldier, however, has almost no public information to go on, because it’s so early in development. In fact, the website isn’t even finished, and the only info so far is the following: “A 2D platformer from Jumpbutton Studio about a lonely young girl, destined to live a soldier’s life; who finds something beautiful in the world ravaged by never-ending war and a connection she never knew to be real. A forgotten guardian of the past, desperate and dying, put its fate into the hands of the wandering child. An exchange of bonds sends them on a journey together to save history.” And… that’s it. But I’m not one to disappoint (by that much), so I’ve worked out an arrangement with Jumpbutton so that IGM can be the first to exclusively reveal new information about the game as it develops. For now, keep an eye on the team’s Facebook and Twitter.

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That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!

Vinny Parisi graduated from the Ramapo College of New Jersey with a degree in Journalism. No stranger to the industry, Vinny first picked up an NES controller at the tender age of two-years-old and hasn't stopped gaming since. RPG and Action-adventure are his genres of choice, but there isn't much he hasn't played. His thoughts and shenanigans are displayed for all the world to see @Vincent_Parisi