Screenshot Weekly – How Fat Fighters UNWYND

ResizeScreenshotWeeklyWelcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here (make sure to click the pics to see them in their full screen glory)! Without further ado, let’s take a look at this week’s screenshots:

Kiai Resonance

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Samurai culture has always peeked my interest, although to this day I still feel like I know admittedly little about it. The developers at Absorb Reality are putting together Kiai Resonance, a samurai fighting game that promises to feel a little different from everything else on the market. How does the team back up that claim? Developer Tim Paez tells me that “With Kiai Resonance, I wanted to create a mix between the gameplay of the Kengo series, and the counters from Last Blade. I’m a huge versus fighting game fan, but I’ve never truly enjoyed the current trend to overcomplicate the gameplay with dozens of juggles and combos. But I’ve always been fascinated by games that allow you to win with one hit or bullet. They lead players to be patient, read their opponents, and force them into the fatal mistake. That’s what Kiai Resonance is about.” The game’s graphics and music are inspired by the Samurai Spirit series, in hopes of creating an authentic representation of ancient Japanese culture. Check the website and Twitter for more info.

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Nobu: Fat Revenge!

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Between Samurais and Ninjas, the Western world sure does love a good Japanese action adventure. But just as the previous entry mixed it up a little, The swine folks at Binary Pig Studio (I swear it didn’t take me all day to think of that joke) are trying something new with Nobu: Fat Revenge!. The game is described as a sidescrolling action platformer inspired by the Contra series, with regard to both the difficulty and fun factor. The primary difference, according to one developer, named Tiago, is that it uses HD hand-drawn cartoon art and features an improved soundtrack, which mixes Japanese instruments with rock guitar. The story seems fairly basic at present; Nobu is seeking revenge for a previous injustice, and now must fight his way through a planned 20-25 levels featuring 5-6 bosses. The game will feature a co-op mode, as well as a number of unlockables, including a mode called OldSchool, reminiscent of the difficulty of NES action games. Check it out on IndieDB, or visit the official website for more details.

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Dropout Games is hard at work on UNWYND, a puzzle game focusing on clean interface and vibrant colors. The team is based in Pune, India, and if I’m not mistaken, they’re the first development team from India to be featured on Screenshot Weekly. They explained to me that “UNWYND is a handheld game created with the pure intention of offering a very sleek and sharp puzzle experience to fans of casual games. The game employs a simple swipe-based mechanic in order to solve meticulously crafted combo-based puzzles. There is a heavy emphasis on letting players paint unique “looking” solutions to each puzzle presented on the screen. Each solution can be achieved in multiple patterns, depending on the player’s approach to hand gestures.” Dropout Games intends to release the game sometime in March 2015, targeting iOS, Android, and Windows devices. If you’d like to know more about the development team or game, head on over to their social media feeds for both Facebook and Twitter.

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That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!

Vinny Parisi graduated from the Ramapo College of New Jersey with a degree in Journalism. No stranger to the industry, Vinny first picked up an NES controller at the tender age of two-years-old and hasn't stopped gaming since. RPG and Action-adventure are his genres of choice, but there isn't much he hasn't played. His thoughts and shenanigans are displayed for all the world to see @Vincent_Parisi