Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. This week is actually the 52nd installment in the series, so… Happy Anniversary! You forgot, didn’t you? I’m standing here in a suit with reservations to Caffè Costoso and you’re staring blankly at me with a spoon in one hand, a pint of Ben & Jerry’s in the other, and I’m pretty sure the sweatpants you wore to bed last night despite the fact that it’s 8pm EST. We really don’t get to choose who we fall in love with, do we? Anyway, the featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! (Make sure to click the pics to see them in their full screen glory.) Without further ado, let’s take a look at this week’s screenshots:
So, Ebola’s not really fun. As a species, I think that’s something we’re mostly on the same page about. That’s why
developer communication consultant Victor Sanchez along with his team are working on Ebola Attack!, a mobile game designed to educate folks about fighting off Ebola on a cellular level, that also gives back to the real-world community. According to Sanchez, in the game, “you rush to protect the red blood cells before the virus attack. Ebola is the villain. You are the hero white blood cell.” In regards to that giving back comment, Sanchez explained that “a portion of the proceeds will be donated to relief organizations who are actively working in West Africa. We will donate to Doctors Without Borders and specifically to Ebola relief with Unicef and International Medical Corps. All of the paid version’s net profits will be donated to charity.” The team behind Ebola Attack! believes “this game has so much potential for good because it opens up an avenue for different audiences to participate in charitable work. From kids, to gamers, to even bored employees. They can all take part in the fight against Ebola and have fun while doing it.” The game’s Kickstarter was unfortunately cancelled a few days ago, so the project’s completion is uncertain at this point.
The development studio Tinimations is working on a new kind of rhythm game. According to the team, “Klang is at its core an evolution of traditional rhythm games. Where previous games in the genre [have] mostly focused on pressing buttons in correct timing with the music, Klang expands upon this with adding the flair of exploration, platforming and combat.” In reference to how the idea for Klang came about, Tinimation mentioned that “Klang is designed around the philosophy of merging dynamic world exploration with the adrenaline rush of becoming one with music through acting upon audiovisual queues.” If that doesn’t sound like a tune worth grooving to, perhaps the story synopsis will serenade you: In Klang, “you play as Klang, a tuneblade wielding elite rave warrior on a quest to free himself from the shackles of the soundlord Sonus.” I don’t know what a tuneblade is – it sounds like something Bugs Bunny would fight with – but if it’s half as handy as a Keyblade, I’d like one. I’d also like to add “rave warrior” as a legitimate profession to my resume. Klang is currently looking or votes on Steam Greenlight, so be sure to check it out and vote “Yes” if it’s something you’d like to play. See more of Klang on Twitter and Facebook.
If you thought a game called “No Collision” would be about avoiding obstacles so as not to collide with anything, then you’d be
a real idiot completely right. As it turns out, the developers at LQ Studios explained that “No Collision is about this drone, sent down to a dark and abandoned planet to investigate it. But as it was landing, the drones navigation system malfunctioned and it crash-landed. Now the player’s mission is to find a way back to the ship and report any findings they might find along the way.” The only small problem with this otherwise simple mission is that “the fall damaged the drone’s internal system so badly that if the drone would come in contact with anything, it would instantly stop working, and die.” I don’t know if drones can cry, but I can now confirm they die. IGM Exclusive, folks. LQ mentioned that “the game is played like a classic mouse-maze game that can be found on some online arcades. You move the mouse (or in this case the finger) and the player follows.” To make sense of that finger line, I should probably mention that No Collision is planned to be released on Android and iOS devices sometime this year. You can find out more information by checking out the game’s dedicated Tumblr page.
That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at firstname.lastname@example.org with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!