Screenshot Weekly – Counting Kingdoms and Space-bound Armadillos

ResizeScreenshotWeeklyWelcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Without further ado, let’s take a look at this week’s screenshots (remember to click the pictures to appreciate them in all their fully-sized glory):

Blockadillo

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What’s a Blockadillo, you ask? Beats me, that’s why I asked developer Michael Olp, who handles the programming for the soon-to-be-released game. He told me that, “Blockadillo is an upcoming casual, arcade game for Android. It is about smashing colored blocks with an arduous armadillo! The catch? The armadillo moves up and down the whole time and you can steer it only left and right! Think Break Out meets platformer.” The three-man team behind this Dasypodidae-rich tale is comprised of Michael, in addition to David Baroti, who handles the graphics, and André Engelhardt, in charge of music and sound. If you’d like to get more information about Blockadillo, which is due to release later this summer, be sure to visit the game’s website, which is upsettingly devoid of any fun facts about armadillos, which you should then complain to the team about via Twitter.

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Gladiex

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Do you enjoy retro space shooters? Someone has to, because the mobile market is absolutely over-saturated with them. And in a world where space shooters are a penny a dozen, I find that the ones worthy of checking out display two common traits: Complete, authentic recreations of old-school styles, and brutal, quarter-guzzling difficulty. From what I can tell, Gladiex possesses both these qualities, combining classic 8-bit graphics and sound with fast-pasted, difficult gameplay. Discussing his reasoning behind harkening back to the retro style of gameplay, developer Mikael Barnholdt told me that, “it has been very important to make the game feel like a little miniature arcade machine from the late 70′s, early 80′s. Just as I myself saw them as a kid, with all their sounds and graphics.” Gladiex is available now on iTunes (it was unreleased when submitted, so I’ve grandfathered it into the segment), and more info can be found on the developer’s Twitter.

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The Counting Kingdom

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“Writing simple spells, brewing bubbly potions… yesterday was just another day in your life as the Wizard’s Apprentice. Today, a horde of angry monsters is attacking The Counting Kingdom, and only you can defend the castle towers! Using your spells, potions, and the mighty power of mathematics, you must banish the monsters and save the kingdom!” You know, I’m not the best at math (I make up for it with good looks and staggering writing prowess…), but it’s hard to not want to get good at math with a synopsis like that. By using basic addition and subtraction, The Counting Kingdom turns tower defense into a satisfying mental workout as well. And I’ll be honest with you, it’s surprisingly a lot of fun! The game is currently available from developer Little Worlds Interactive on Steam Early Access, so feel free to check it out before the full launch. Don’t forget to visit the official website as well.

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That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at editors@indiegamemag.com with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!