Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here (make sure to click the pics to see them in their full screen glory)! Without further ado, let’s take a look at this week’s screenshots:
Adopted aims to tell an intriguing story from a unique perspective. In short, the quick pitch is that the game will “explore human turmoil through the eyes of a pet.” Specifically, that pet is a recently-rescued Boston Terrier given the name Luchador by his adopted owners. The game takes place over the course of a single evening, as players explore the southwestern suburban home of three twenty-somethings who are in for a rough (ruff… I regret nothing) night. In addition to planned Oculus Rift support, Adopted also features “stylized black-and-white art style with colorful scent auras that give clues about the world around you.” As Luchador, players will be able to “chew, fetch, bark, sniff, sprint, jump, and crawl to manipulate your humans into making decisions that will impact the way the game and story resolve.” Finally, there’s an “original soundtrack that blends the roots of American folk, blues, rock, and country with old world, traditional styles.” The devs at Clockwork Demon expect to release the game in 2016.
Keeping with today’s unintentional theme of playing with perception, Blink is a second-person 2D puzzle platformer about light manipulation. College students Loic Ferdinandi and Ryan Sligh decided to form nextReality Games and worked for a year on Blink before putting it out on Steam Greenlight. In their own words, players “view the world of Palinopsia through the eye of a mysterious ancient being. The eye you see through is an invisible ancient being, and you control a character who is bound to its perception, whether the eye is opened or closed. When you close the eye, anything lit up in the environment leaves an after-image floating in mid-air. You can solve puzzles by positioning spotlights, moving lanterns, flipping light switches, and casting shadows to create platforms or openings in the world behind the ancient being’s closed eyes.” The game features hand drawn art and dynamic lighting, along with an original soundtrack by Sligh. More information can be found on the team’s website, Facebook, and Twitter pages.
What started out as a free web game back in February 2013 is now growing into a fully featured project; Lino Slahuschek’s Ratz Instagib is heading to Steam Early Access later this month, after a successful Greenlight campaign. For those not hip to the lingo, the word “Instagib” is an FPS (first-person shooter) term referring to one-hit kills that often reduce players to instant giblets via explosions. When asked about why this one-hit kill playstyle was something he wanted to flesh out as a game, Slahuschek told me that, “I always loved the simplicity of the instagib mod in Unreal Tournament or Quake. [It was] a pure aiming and movement experience, without complicated map layouts and the permanent rush to get the best powerups or weapons. Ratz Instagib focuses on just that, and is probably the first arena shooter that features Instagib with a solid ranking system.” Multiple match types including Capture the Flag and Freezetag will also be included. You can check IndieDB, Facebook, and Twitter for more info.
That’s it for this week’s Screenshot Weekly. Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future installment. As for any indie developers who would like to see their screenshots featured in an upcoming segment, feel free to send an email to IGM at email@example.com with the Subject Line: “Screenshot Weekly”. Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!