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Roguelike Shiny Gauntlet Benefits from Open Development

Sometimes it seems that the rogue-like genre is an infinite source for games, and that people who work on them are always trying to add something unique to their own creations. The solo developer Glen Henry, under the name of Jamaica-based studio SpriteWrench, has created Shiny Gauntlet. What is different about his game is not its mechanics or plot, but the idea Glen wanted to put to test with it: that open development has more pros than cons.

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After piecing together a design specification with some local developers, Glen finished his game, which is inspired by other adventure and dungeon exploration games like The Legend of Zelda. The game features the traditional procedurally-generated labyrinths to explore, and contains 20 playable classes and 60 collectible enchanted rings, which help players to unlock new skills and power-ups during the game. Players can even bottle the remains of their foes to consume them later and get a boost in their stats.

Players collect weapons and the enchanted rings in the dungeon while looking for the Wily Cultist, the main enemy of the heroes who venture in the deeps of the dungeon looking for the Shiny Shard. The artwork resembles The Binding of Isaac, which might make things more interesting for its fans.

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Shiny Gauntlet is already available on itch.io for PC, Mac and Linux for $7.99, where a free demo is also ready for download. Those interested in more information can find some at the game’s official website, and future updates can be found on their Twitter.



A huge fan of every kind of puzzle game, from minimalistic to the big productions. I like to discover how indie developers mess with the players' minds. I also talk about indie games in Brazil, as the editor-in-chief of Sem Tilt website.