Reflex is Setting up as the Next Big Arena Shooter

Kickstarters can be very risky, and very ambitious. It’s all the more impressive to see an Australian team of three asking for a large sum to develop a competitive arena shooter on par with the Quake games, and yet Turbo Pixel wants to deliver just that with Reflex.

Reflex drives at that 90s old-school feel of rapid arena shooting and frags, where kills go by the second, and the player’s skill matters more than anything else. The complex maps set the stage for extremely quick bouts with portals lying around for quick movement, and precise jumping abilities for maneuvering. At least 10 distinct game modes cover the typical deathmatch, team, and capture the flag match types. New players have plenty to look for, as Turbo Pixel wants Reflex to be “easy to pick up, hard to master,” thanks to the inclusion of some helpful tutorials.

 

The hardcore arena FPS-ers can look forward to matchmaking, leaderboards and ladders for tracking competitive play, and a replay editing system. There’s old-school LAN which can be helpful for precise performance, but the team is aiming for a responsive, 100hz input-sampling feature. Advanced bots, high framerate, dedicated servers, and so on are among the game’s features, in addition to map editing as well for creative folk.

The Kickstarter is asking for a sizable $360,000 Australian dollars, which translates to roughly $320,000 USD. According to their campaign page, Reflex has already fostered some community, but will need to grow a lot to make the project work. They just launched on Steam Greenlight as well, so that’s one way to show support, other than backing.

Turbo Pixel is looking to deliver some form of the product early next year.

Luke has wide interests in games, from compelling fighting, action, and RPG titles to deeper interactive, storytelling titles that push today's genres and boundaries - especially awesome if they're related to diversity. Feel free to reach out on Twitter or via email.

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