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Pablo Cavarez: Sliding Puzzle Explorer

Pablo Cavarez menu_title

Puzzles are a very easy way to distract me for hours on end. When I first picked up the Professor Layton games, for example, I locked myself in my room and only came out for meals. This wasn’t planned, of course, I just ended up sucked into the game and its highly enjoyable puzzles. When I finished the first game, I quickly went to swap the card out for the next game, and this continued until I ran out of games in the series and, consequently, money. Professor Layton also had its share of sliding puzzles, and between those, the ones in The Legend of Zelda: The Wind Waker, and actual, physical ones that I’ve owned/borrowed forever from unsuspecting friends, I feel I have a pretty firm grasp on sliding puzzle games.

Pablo Cavarez: Sliding Puzzle Explorer, from developer Bloody Monkey, takes your classic ideas of sliding puzzle games and — quite literally — reorganizes them. Instead of simply trying to form a picture, you must help the explorer, Pablo Cavarez, reach the exit of each puzzle. In order to do this, players have to slide pieces around in the vein of a fairly standard sliding puzzle, but with the aim of building a path instead of a picture. Once you’ve built the path, you press play and see if your explorer successfully wanders through the puzzle.

The game will be released in just under a week, on May 28th, with the free version containing 1 world (16 levels), and $0.99 getting you the full game on iOS devices, the Google Play store, and Windows Phones. You can learn more about the game and the developer here.



A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.