November 1 is, for many, the start of the holiday shopping season. As such, we wanted to kick the holidays off right with a major feature on one of the hottest upcoming games. The Behemoth is no small indie developer, finding major success with their breakout hit Castle Crashers before moving on to increasingly zany projects. Their latest title, officially named Pit People, places heavy emphasis on story and character development for the first time in the developer’s history. For fans who already have Pit People on their wishlist, we’ve got an EXCLUSIVE announcement about a new unit type you won’t find anywhere else!
Then, we set sail on the high seas and search for both buried treasure and storied adventure in Salt. Currently in development, the game might look like it focuses on survival elements, but Lavaboots Studios is quick to ensure their game is actually an adventure game with light RPG elements. Oh, and there’s also some serious crafting involved; players can build and customize their ships before setting course towards the deep blue unknown.
We’ve got a bonus announcement this month for fans of IGM: You can now purchase single issues of the Magazine through Indie Game Stand! We’ll have some other announcements about this new partnership in the very near future, so stay tuned!
Issue #55 features a ton of other content, including an interview with game-journalist-turned-game-developer Nathan Meunier, tons of reviews and previews, and of course, a brand new installment of Screenshot Monthly. Be sure to check out this month’s Editorial, which highlights the ways the AAA industry can be a better big brother to indies. Without further ado, take a look at this month’s Sneak Peek preview, followed by a snippet of November’s Pit People Cover Story.
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While speaking with the team about how they landed on the TBS genre, they mentioned that “We considered a lot of genres and concepts. Turn-based strategy just happened to be the one that survived the process this time around!” It’s both an interesting and challenging choice though, because Behemoth-made games are typically very inviting of new players. This is not to call them casual in any regard, even their debut release Alien Hominid offered a demanding degree of difficulty; it’s rather the turn-based strategy genre itself that by nature is quite off-putting to the uninitiated.
As it turns out, this is something the team feels quite prepared for. “We like simplifying things. Turn-based strategy is traditionally something that has a lot of complex things to think about. There are often even more things to do on your turn (move here, use this ability on this particular enemy, spend X amount of energy points, check the percentage-to-hit on an enemy, then do it all over again for the next unit, etc..). We tried to boil it down in terms of what a player has to physically do while keeping the same level of depth to strategy as anyone might hope for.”
As always, below you’ll find a look at this month’s Front Cover (click to enlarge) and a listing of some additional content found this issue.
Also Featured this Month: A final look at Objects in Space! We’ve been tracking the space-themed adventure from Flat Earth Games for nearly six months now, and this issue features a final look at the game’s development. The team brought OiS to PAX Aus with a very special physical component. Want to know what it is? Find out inside!
Reviewed this Month: Corpse of Discovery, Arson and Plunder: Unleashed, Legends of Solitaire: Curse of the Dragons, VERLIES II, Inside Me, Afro Samurai 2
Previewed this Month: Outer Wilds, Rogue Continuum, TurretCraft, Boltus
Extended Previews this Month: Warshift