Oregon Trail is one of the more brutal and unforgiving games of the early PC era, and became immortalized in gamer culture through its use of such uplifting phrases as “You have died of dysentery.” Now, developers Goodnight Games are trying to take that same kind of experience and elevate it… all the way into outer space.
Never Go Home is a procedurally generated survival game where the Aeternum, an experimental new ship, becomes stranded among the stars. Now, players have to help the Aeternum and its crew regroup and try to get back home. Much like Oregon Trail, Never Go Home intentionally features a rather excessive amount of horrible deaths. There are 100 different ways to die, in fact, and I’m willing to bet that most of them are pretty dumb ways to go. In addition, the various crew members can have any of 50 different personalities, to make playing each time more interesting.
The game also includes numerous extra possible hiccups to each playthrough, to make sure no two play sessions are exactly alike. Wormholes and black holes dot the areas players traverse, and planets, moons, and asteroids will keep players on their toes. Bosses, meanwhile, will simply try to eat players’ toes.
Those interested in dying horribly in space can check out the Goodnight Games site, or more specifically, their Never Go Home page. The game will be coming out on June 1st in the Android Play store and the iOS App Store.