Neptune Rising Brings Back Old School Horror


The Athens-based indie developer Demigod Studios just announced their new project, a survival horror game called Neptune Rising. The studio promises that Neptune Rising will bring back the nostalgia of classic survival horror games with dark corridors, limited resources, areas to explore, lots of puzzles, a scary atmosphere, and item collecting, wrapped up in a compelling storyline with a ton of zombies. The intent for Demigod is to bring survival horror gaming back to its roots.


The game will feature entirely real-time graphics, created using the Unity game Engine. Neptune Rising will make use of a static and semi static camera like other traditional survival horror games. The game will also utilize both tank-like and freestyle controls, meaning whichever way players push the stick is the direction the character will go.

The announcement itself doesn’t linger on any specifics, so we don’t yet know a great deal else about Neptune Rising at this time. What we do know is that Neptune Rising is currently in development for Windows PC with no set release date. Learn more about the game by visiting the official website. You can also follow Demigod Studios on Twitter, ‘like’ them on Facebook, or visit their website for more info.

Evan would shun you and your children if they didn’t know who shot first in Episode 4. Lover of all things geek, he spends the day trying to figure out answers to questions like is Batman a worse mentor than Green Arrow? Or Did Spider-Man really make a deal with the Devil to make everyone forget his true identity or was that just a delusion brought upon by heat stroke? In his spare time, Evan enjoys a nice martini, a manhattan or a scotch along with a good game, whether it be a MOBA, RPG, Shooter or an RTS.

  • Hopefully it’ll be for more than just Windows. Also, a minor typo: “semi tactic” should be “semi-static”. Really great to see a horror game that’s trying to put Resident Evil back on the rails after it flew off so long ago. Also smart not to force the old-school “tank” controls, which were horrible even back in the day. Maybe throw in an evade left/right using shoulder buttons or an “orientation lock” button for good measure…