Monster Snack – Chomping its Way to Phones Near You

Greek Indie Studio Total Eclipse Games has just unveiled an exciting new trailer for their latest chompfest for iOS. Monster Snack, which is currently under development, tells the the story of resident hero Monsieur LeCroque, who must board a flying underwater vessel equipped with laser beams, while collecting energy to stay afloat. And here I thought I’d finally grasped the basics of multitasking.

Gameplay is described as fast-paced and unforgiving, and combines action and puzzle elements together to create the perfect, endless runner. But you’re no Ariel – surviving underwater rests on your ability to collect energy, or else you end up as fish bait for the not-so-bright angler fish that’s red hot on your trail. And with a name like Gaspaude, who knows what to expect. Monster Snack is planned for a freemium release in the near future, with an upcoming gameplay video to quench our thirst in the meantime.

If the idea of being chased by a large fish that resembles Lord Woo Fak Fak crossed with Dexter from Flipper and Lopaka is appealing to you, then keep an eye out for this one by following Total Eclipse Games on Twitter, and stay tuned to IGM for more underwater-themed epics. Gaspaude will be watching.




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  1. Yannis Patras

    First of all, Katrina thank you so much for mentioning Monster Snack!

    Razorxboy, I am the community go-to person for everything Total Eclipse. If you have any questions or inquiries regarding our work or team, I can gladly answer them :)

  2. Vinny Parisi

    Being supported by outside investors, or having someone else publish your games, does not strip a company of their indie status. The definition of indie has changed over the past 3-4 years. We live in a world where indie publishers exist; are games published by Versus Evil and Chucklefish no longer indie? (Pixel Piracy, The Banner Saga, Habitat, to name a few in this category.) And what about Kickstarter, a platform that allows anyone to become an investor, and at certain tiers, actively contribute to a game’s development? Is every game funded through Kickstarter also stripped of indie status? Being indie is no longer about money and self-publishing, it’s a stance against the creative shackling of game makers who otherwise would typically be forced to bend to the will of investors.

  3. JON

    Man, hold your horses, it was you that suggested reading the indiegamemag about page. Maybe igm should update their page then? But with your definition it would be very hard to separate the wheat from the chaff. It’s long discussion, but taking 500K+ from investors that are not indie themselves and still being independent would be hard to sell. Don’t want to argue, totally understand what you are trying to say. Just my opinion.

  4. Vinny Parisi

    I’ve been slowly but surely updating the page whenever I have a bit of free time (now that we’ve changed ownership), but I’m almost positive the new stance on the “definition of indie” has already been switched over, as of August 1st.


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