Have you ever looked at one of your favorite video games and thought, “This storyline would be even better if it just had some vampires”? Or maybe some dwarves, or dragons, or ghosts? If this sounds like your cup of tea, keep reading.
Lucy Morris, a 2D game designer and illustrator, is inviting playful gamers with a flair for the fantastic to join her in her week-long Monster Mash online jam. From June 30th to July 7th, enter the challenge and create a game with monster protagonists!
In Morris’s own words, “Whether it’s centaur dudes, naga gals or anything in between, let’s face it – we all have a soft spot for monster people inside us. Sometimes it’s nice to be different, sometimes there are advantages to being different. Let’s face it – we use humans a LOT in our games, so why not explore outside Earth for a little while? Why shouldn’t we creep in the crypt, or dance in the den?”
Developers are invited to partake in a medley of options, which Morris describes as “murderous multipliers,” released at the beginning of the jam. Add as many as you can to your game, and receive badges for your game’s page. For example, “Deja Boo” prompts developers to remake a game (either of their own or a well-known title) with monsters instead of humans. Imagine Samus Aran, the intergalactic queen of badass from the Metroid series, as a werewolf. Or what if The Legend of Zelda was about the ghosts in the Hyrule graveyard, instead of the hero and the princess? The possibilities are endless, both for the variations themselves and for the ways in which the original games might be different.
The Monster Mash is being hosted on itch.io and is open to anyone who wants to develop their own game as part of the process. For more details and to keep tabs on the fun, follow Lucy Morris on Twitter, and track the hashtag #monstermash2014 to see what other creative minds are developing.