McMillen Working On “The Basement Collection”, ‘Isaac’ Release For Consoles Teased

News regarding something Edmund McMillen is working on always comes in droves and this is no exception! Firstly, Edmund has revealed over on his blog that he is working with Tyler Glaiel of Eyebrow Interactive who hasn’t long released Closure on to PSN. Tyler is helping him with his latest endeavour which is called The Basement Collection, which is a pack consisting of some of Edmund’s best Flash games. Those being Aether, Time Fcuk and Spewer as well as an extra unlockable game which he didn’t unveil.

 

The pack will be heading to Steam in a “few months” and will cost just $3. All of the game are being given a make over as you can see with the new sprites in the sheet for Aether below, of course achievements will be included and some new content is also being included.

 

It’s interesting that Edmund is working with a developer who hasn’t long made a game for PSN. Why? Edmund has said that if The Binding of Isaac (TBOI) was ever ported to another platform then he would have someone else work on it. So far we know that Nintendo rejected the idea of releasing TBOI on any of their platforms, but on the other hand Edmund has said Sony want the game “a lot”.

 

According to Joystiq, Edmund sent around an email last night informing the recipients that TBOI has now sold 700,000 copies in less than a year. This figure has been boosted most recently due to the release of The Wrath of the Lamb DLC pack, causing the game to sell a fifth of the game’s overall sales in just three weeks. To help boost sales further, some more content has been added to The Wrath of the Lamb with its v1.3 update, which adds more “items, bosses, enemies, music, secrets and a very hard to attain final ending cut scene that should shed some light on the games story even more.”

 

The last thing McMillen noted in the email was that “700k is a big number… maybe its time to bring this thing to console ;)” Does this tease mean that a TBOI release on consoles, particularly the PS3 and PS Vita, is just around the corner? Hopefully we’ll find out soon!

Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. Chris Priestman, Editor-in-Chief of IGM

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