Last Word – Speak Softly and Carry a Big Word

Getting the last word in a conversation is always satisfying. It’s not always “mature,” and people get put off when you “scream and cry” when it looks like you won’t get the last word… but it is most definitely satisfying.

The new game from Twelve Tiles, Last Word, asks players to always get the last word in, or risk losing much more than face. In the world of Last Word, being the last person to say something in a conversation gives you power over your conversational partner. Naturally, this causes a lot of rather… inane conversations. Endless pleasantries fill the air as people try to get that all-important last word, and players have to engage in literal verbal fisticuffs in order to progress through the home of one Professor Chatters and discover what his plan is.

The Last word screenshot 2

You see, in a world where the last word is power, Chatters has created the equivalent of a social WMD: A one-way intercom. Suddenly, everyone within earshot is subject, at least to some degree, to the Professor’s whims. So, in order to figure out what Professor Chatter’s overarching, hand-wringingly evil plan is, the player has… to talk to people. As mentioned, conversations function as strange things that act more like combat than speech, complete with earning experience at the end of each conversation.

Last Word is out now on Steam for Windows, and you can pick it up on its own for $7.99 USD, or get it bundled with the soundtrack for $9.59, at least until May 15. After that, they revert to their official prices of $9.99 and $11.99, respectively. You can also learn more about the developers, Twelve Tiles, from their website.

A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.