Indie Links Round-Up: Polygonal Polly

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How did an indie studio end up with one of its games as a launch title on the Wii? Some developers really like local multiplayer games. This question and answer are not related to each other, but they’re both related to today’s Indie Links.

Sportsfriends Developers’ Love of Split-Screen Gaming Influenced Their Collaboration (Polygon)
“In an Ask Me Anything on Reddit today, the four indie developers behind games like QWOP and the Sportsfriends Kickstarter project discussed their shared love of local multiplayer and how that influenced their not-yet-funded collaboration.”

Live Free, Play Hard: The Week’s Finest Free Indie Games (Rock, Paper, Shotgun)
“Powerful game teens. @’s widow. EVERY DAY I WAKE UP AND OPEN PALM SLAM A KILLER RETORT TO MISOGYNY INTO THE SLOT.”

Delve The Dungeon Crawler Review (Independent Gaming)
“Dungeon crawlers and roguelikes seem to be a favourite type of game to make among indies and while there is lots of innovation and interesting ideas for these types of games (a GTA roguelike!) sometimes they all feel the same after a while.Delve the Dungeon Crawler is different.”

See The Difference A Year Makes For Anomaly: Korea (Kotaku)
“Last year, developer 11 bit studios released a scaled-down version of its reverse tower defense PC game, Anomaly Warzone Earthfor the iPad, and it was wonderful. Look how far they’ve come with the soon-to-be-released sequel, Anomaly Korea.”

How Did Indie Studio Broken Rules Get Chummy With Nintendo? (Gamasutra)
“There are plenty of indie game studios that would kill to work with Nintendo, and release games for the Nintendo 3DS and Wii U home console — but getting the behemoth publisher to notice your team can be far more difficult than it sounds.”

The Prince of Monaco: Andy Schatz Talks Up His Indie “Heist Simulator” (Ars Technica)
“Indie gaming fans are all probably aware of the top-down, half-strategy, half-platformer, half-puzzler (yes, that’s three halves) Monaco. The game rocketed to widespread attention when an early build won the grand prize at the 2010 Independent Games Festival. Its premise is instantly graspable to those who have been bathed in Hollywood from a young age—there are things to be stolen, and it’s up to you and your crack team to pull off the heist. Coupled with a slick retro style and controls that appeared quick to learn, Monaco stole the show—and we’ve been waiting for it ever since.”

The Joystiq Indie Pitch: Unmechanical (Joystiq)
“Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Jesper Engström of Sweden’s Talawa Games talks his BIG win in Brazil with PC puzzler Unmechanical.”

Review: Air Buccaneers (Indie Game Reviewer)
“With what appears to be the dawn of ship-to-ship crew battle as a genre, we are now privileged to join the ranks of Buccaneers of the Air. In this little ditty you’ll be weaving a tale of your exploits as you carve your legend into the sky with your wits and wile.”