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Indie Links Round-Up: No Regard

shovel_knight

Lots of great games featured on today’s Indie Links, including Journey, Starseed Pilgrim and Anodyne.

Opinion: Journey succeeds because it affirms our existence (Polygon)
“I read a Carl Jung quote on loneliness recently that corrects a kind of misconception about what it means to be lonely: He says, and I’m paraphrasing here, that loneliness does not come from the absence of people around you, but from the inability to communicate that which is most important to you. Loneliness is the feeling of not being known.”

Today I Played: BattleBlock Theater (Polygon)
“Best friends? In this very special episode of Today I Played, we’re experimenting with the time-tested technique of same-couch multiplayer. And what better game to test it out than BattleBlock Theater, which was designed from the ground up to end friendships?”

Starseed Pilgrim (TIGSource)
“IGF 2013 Excellence in Design nominee Starseed Pilgrim was released on Steam today (Steam releases were offered to all the nominees this year). This unassuming and enigmatic puzzle platformer has become a hit with a number of indie game developers, including Bennett Foddy (QWOP) and Braid creator Jonathan Blow, who called it his game of the year for 2012.”

Shovel Knight and the promising future of Yacht Club (Shacknews)
“WayForward (Contra 4, Double Dragon Neon) has become widely recognized for their ability to modernize aging franchises, while simultaneously paying homage the retro themes and mechanics that makes those games so revered even decades later. Several members of the studio recently set off to forge their own path in the indie space, with the formation of Yacht Club Games. The studio recently debuted its first game, Shovel Knight, and paired it with a Kickstarter campaign that has exceeded all expectations and surpassed its highest stretch goal target.”

Wot I Think: Anodyne (RPS)
“Anodyne’s blend of surreal images and retro graphics appealed to me when I saw the first trailer but I only managed to find time to play through the game this weekend. I’m glad I did. It’s an amusing, confusing, disturbing, perturbing action adventure that owes as much to Earthbound as to the Legend of Zelda, and almost as much to Silent Hill and Luis Buñuel. Here’s wot I think.”

Indie Pleas: Indie game crowd funding roundup for April 11, 2013 (IndiePub)
“This week’s Indie Pleas includes: Dangerous, a 2D platformer where you need speed and reflexes to survive; DreadOut, an Indonesian survival horror; Risk of Rain, a rougelike action platformer ; and finally Pulse, a game where you utilize sound to reveal your surroundings. “

Portabliss: Gemini Rue (iOS) (Joystiq)
“Gritty, futuristic adventure game Gemini Rue started as a student project by Joshua Nuernberger. Nuernberger received help from Wadjet Eye Games, the husband and wife tandem of Dave and Janet Gilbert, who helped bring the point-and-click adventure to Steam in October 2011. The game runs on the Adventure Game Studio engine, which was first created in 1999, back when the notion of porting games to a mobile device wasn’t at the front of developers’ minds. Janet spent eight months adapting the AGS engine to iOS, and Gemini Rue is the first attempt at bringing one of Wadjet Eye Games’ adventures to the platform. For a first attempt, it’s quite impressive.”

Moleman 2: Demoscene – The Art of the Algorithms (Gnome’s Lair)
“Now that you’ve spent the last 90 minutes watching the video above and have enjoyed an almost cathartic explosion of algorithmically produced art, you already know you love what the demoscene is doing and I frankly can blame you. Better show your appreciation the IndieGoGo way then.”