Indie Links Round-Up: Interlocked

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If you’ve got a need for speed, today’s Indie Links are for you, with the results of the Indie Speed Run game jam… as well as plenty of other fast-paced games, and maybe a few not-so-fast-paced ones too to shake things up.

Light Fighters (Indie Gamer Chick)
“There is nothing really wrong with Light Fighters besides not being fun.  The game didn’t crash.  There weren’t physics glitches.  Everything wrong with it can be boiled down to “this game probably had no chance of being entertaining from the onset and the developer should have recognized that and tried something else.”  Even if the ships were more interesting, or the bullets they fired more exotic, or the AI less unfair, or the reload-rates less painfully slow, or if multiplayer matches didn’t all boil down to glorified button mashers that leave little to no room for strategy, or if it had something to keep track of what your best times are in meteor mode, or if the meteors weren’t so fucking spongy, or all of the above, Light Fighters still would have been boring.”

Atomic Creep Spawner!! And Ore Chasm Are Your Ludum Dare 25 Winners (IndieGames)
“The top overall games from Ludum Dare’s 25th competition have been decided, after judges played through 1,327 entries. deepnight’s Atomic Creep Spawner!! takes home the gold for the 48-hour compo and Black Ships Fill the Sky’s Ore Chasm (I see what you did there) wins gold for the 72-hour jam.”

Joe Danger‘s Most Impressive Stunt Is How Good His Mobile Game Turned Out (Kotaku)
“When I first caught wind of Hello Games bringing their stunt-racing hero Joe Danger to iOS, I imagined a straight port of the original PlayStation Network release, complete with a screen cluttered with virtual controls. Instead they’ve delivered a game that fully embraces the touch-based platform, one that’s as refreshing to play as it was for the company’s founder to develop.”

Play Free Indie Speed Run Games Now (IndieGames)
Indie Speed Run’s 48-hour jam games are now available to play for free. While they await judgment from the star-studded cast including Minecraft’s Notch, Passage’s Jason Rohrer, Journey’s Kellee Santiago, and Limbo’s Dino Patti, here are just a few highlights of the hundreds of games available (with more being added throughout the day).”

Indie Speed Run Games Now Available For The Public To Play (Polygon)
“Games that were created as part of the Indie Speed Run game jam are now available on the event’s official website for the public to play. The Indie Speed Run is a global game jam where teams of one to four developers create a game in any 48-hour span during the game jam period. The most recent jam ran from Nov. 28, 2012 to Jan. 6, 2013.”

We Can Finally See The Dark Side Of The Moon (Rock, Paper, Shotgun)
“Lovely Love-maker Eskil Steenberg has finally revealed what his next project will be. He just popped a video up on Youtube, showing off the prototype for a Dark Side Of The Moon, a “real-time strategy stealth action game”. The video is a quick look at some of the units he’s preparing for the battlefield. It looks like he’ll be focusing on smaller battles, rather than turning out a StarCraft clone.”

Juego Rancheros’ Fistful Of Indies: January 2013 (Venus Patrol)
“Every month, as part of the regular monthly meetings of the Austin, TX independent game community JUEGOS RANCHEROS, we do a very casual & chatty rundown of the ten or so games from the previous month for the audience, to give people — especially those curious onlookers from outside the indie community itself — a look at what they may have missed. The featured games are both local and global, and both indie and, on occasion, a bit-bigger-budget — what binds them together is simply that they’re all amazing.”