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Indie Links Round-Up: Firestarter

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Beat Buddy, Don’t Starve and Thunder Wolves among the games featured in today’s Indie Links.

The Locomalito Interview (IndieGames.com)
“Purveyor of some of the finest indie pixels you will ever find and creator of excellent arcade experiences that happily run on PCs, Locomalito has been kind enough to answer our questions about his work, influences, games, goals and more. If you have even enjoyed a game of Hydorah, maldita Castilla, l’Abbaye des Morts and Viriax or are interested in finding out more about one of the most prolific and talented crafters of freeware games, please, do read on.”

Avellone, Vlambeer, Introversion Talk Meaning Of ‘Indie’ (RPS)
“Let’s try this again. Earlier this week, I posted the audio from a spur-the-moment indie megachat I put together during Rezzed, but its audio quality ended up a casualty of the fact that everyone at Rezzed never stops screaming. Never. The agony of existence. It is terrifying. So as a (probably much better) alternative, I’ll be posting a transcription over the next few days. If I did it all in one go, the page would strike the bottom of the Internet and rupture its core (and, you know, take a billion years to read), so here’s part one”

Synesthetic: Beatbuddy: Tale of the Guardians (RPS)
“I was sent a trailer and preview code for Beatbuddy: Tale of the Guardians. The trailer was so awful that I nearly skipped the whole game: it’s accompanied by a faux bad narration that manages to be genuinely bad. So painful is the VO that I missed the point of the trailer, which doesn’t really do a good job of showing the game off anyway. I had to play it to find out what the hell was going on. Having done so, I can almost sympathise with the team: it’s not an easy game to describe, but my limited time with this strange, musical 2D adventure game was utterly brilliant.”

Indie Pleas: Indie game crowd funding roundup for July 5, 2013 (IndiePub)
“Interested in space? The idea of colonizing a planet, surviving on a alien planet and interacting with facilitating alien species? This week’s Indie Pleas covers all of these topics with games like Exodus, Colonisation: Moonbase and Lacuna Passage!”

Don’t Starve: your questions answered (Shacknews)
“The abandoned wilderness of Don’t Starve is a lonesome place, where few manage to survive. A great number of players have engaged in Klei Entertainment’s survival adventure, including a large portion of the Shacknews community. I reached out to several Shackers who are currently active in the world of Don’t Starve and sent their questions off to the folks at Klei. Community Manager Corey Rollins (along with Klei founder, Jamie Cheng) returned with answers.”

Thunder Wolves Review: Not Rocket Science, Just Rockets! (Indie Game Insider)
“Thunder Wolves does not take itself seriously, and it’s aware of that. This is a testosterone-filled game with a one-dimensional story, supported by single trait, one-dimensional characters. You play as a Thunder Wolves pilot who we only know as Blister. You and your partner Max are known as Wolf One. It’s your job, and the job of your crew, to basically blow everything up. While doing this, there is an objective here if you are willing to pay attention and seek it out. It’s really not about what you are going after, but about what you are destroying to get there.”

Aqua Kitty (Indie Gamer Chick)
“It’s strange how Defender, one of gaming’s iconic titles of the Golden Age of arcades, hasn’t been cloned to death by modern indie developers. I’m cool with that. Having played an endless supply of uninspired-inspired neo-retro games, I’m not keen on seeing Defender done wrong. Still, how did Defender fall through the cracks?”

Call of Duty to Blood of the Werewolf: Nathaniel McClure’s indie tale (Joystiq)
“Nathaniel McClure thought his resume would make it easy to break into the indie game industry. He worked at Activision for years, starting in 2002 with QA and quickly rising to producer on a host of AAA games, including Star Wars Jedi Knight 2, Wolfenstein: Enemy Territory, and a lineup of Call of Duty games. By 2007, McClure wanted out.”