Indie Links Round-Up: Facing Off

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Rip off your limbs to solve puzzles. Experience glitches from the point of view of a character in the game. Get a metaphorical taste for what it’s like to have Tourette’s Syndrome. All this and more in today’s Indie Links.

Staring At The Sea: Tale of Tales Return With Bientôt l’été (Rock, Paper, Shotgun)
“I dunno about that Citizen Kane of videogames nonsense, but one thing we definitely have is the Archduke Franz Ferdinand of videogames. Bring up the name Tale of Tales, most renowned/notorious for The Path, and you will be sure to spark a war. A war between those who believe games can be anything and those who believe games have to stick to a strict definition of games. It’s a very boring war and I don’t understand why people object to the existence of things they do not themselves enjoy, but THE INTERNET. Personally, I’m not quite sure ToT’s games have always lived up their promise or the concepts they explore, but this does not preclude me from being grateful for their existence, and for their continued dedication to experimentation.”

Pursuit of Hat Review (Independent Gaming)
“The moral of this story is that if something is good, it’s worth losing a few limbs for. And that certainly appears to be the motto of the protagonist in Pursuit Of Hat, a darkly comic platform puzzler by author Anton Rogov. (Armorgames profile)”

Journey’s Alternate Ending. Just, Uh, Watch For Yourself (Kotaku)
Journey is a beautiful game. The ending was equally beautiful, but also sad and heartwarming somehow all at the same time. But this alternate ending? This alternate ending is something else.”

Skrillex Quest Drops Glitch Zelda In Your Browser (Hookshot Inc.)
“American dubstep artist Skrillex has put his name and music to a webgame produced by New York indie developer Jason Oda. Skrillez Quest is available for free in your browser and mashes together the Californian’s music (in particular the tracks ‘Scary Monsters and Nice Sprites’ and ‘Summit’) with a clutch of game influences from Zelda to Sword & Sworcery.”

Here’s How Garry’s Mod Will Work With Kinect (Rock, Paper, Shotgun)
“…But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.”

Johann Sebastian Joust: Making A Video Game Without Video (Polygon)
“For me, Johann Sebastian Joust is a game of slow-motion samurai film…”

Personal Struggles Inspire Personal Games (Gamasutra)
“As game development becomes more widely available as a storytelling medium, unique life experiences come to light. One of the very best stories I’ve covered this year has been the genuinely heartwarming tale of Marius Mathisen, a Norwegian father who created a game specifically for his young step-daughter, who struggles with learning difficulties. It’s just one example of game players finding ways to make their passion help other people, and of the broadening scope of this entertainment offering us insights into emotional lives not previously covered by games.”

Indie Strategy Game Developers Form Super Group (Game Politics)
“Three independent game companies have decided to work together to develop and publish independently developed strategy and war games. The Slitherine Group, Ageod, and Matrix Games have merged. The new super group will continue to develop and publish niche war and strategy games online and through other channels. The Slitherine Group released 30 titles in 2012 for a variety of platforms including PC, Mac, PS3, X360 and tablet platforms. Its games include Battle Academy on iPad, Commander- The Great War, Close Combat: Panthers in the Fog for PC, and many others.”