Indie Links Round-Up: Developer’s Lair

playgrounds

Today’s Indie Links include a hundred indie game picks from the Independent Game Festival submissions, ten notable indie strategy games from 2012, and nine games that weren’t finalists in the IGF awards (but at least one judge thinks should have been).

100 Indie Game Picks for IGF 2013 (PixelProspector)
“Well…I’ve browsed through the 800+ Entrants (~580 Main Entrants and ~300 Student Entrants) and picked 80 100 games. All those games can be found on 100 Indie Game Picks for IGF 2013 (with links to: homepage, igf entry page and trailer)
The shown games are either picked because I have tested them personally (for example: Awesomenauts, Syder Arcade, Gas Guzzlers, Iconoclasts, Super House of Dead Ninjas…) or because they look promising.”

Top 10 Indie Strategy Games of 2012 (IndieGames)
“Strategy gaming, despite being one of the most demanding genres for players and developers alike, is also one of the areas indie devs seem to excel at and gamers seem to love. What’s more, 2012 was an excellent year for the tactically thinking masses indeed, what with its impressive selection of strategy offerings appearing on most platforms. What follows are our picks of the very best strategy games of 2012 and, as you will soon discover, it’s a list covering everything from RTS and turn-based games to tower-defense and rogue-like variants. It even sports some excellent freebies!”

Indie Studio Takes Stand Against Over-Priced Games In Australia (GamePolitics)
“Melbourne Australia-based indie game developer Endgame Studios is tired of the high prices that gamers in the region have to pay for video games (compared to Europe and other regions) and has decided to voice their opinion about how much they think it sucks. In a post entitled ‘A stand against exorbitant Aussie game prices!,’ the studio says that Australian gamers are asked to pay 50 – 100 percent more than American consumers due to – according to publishers and distributors – currency exchange rates. Endgame Studios says that now because of digital distribution of many titles (there is no physical product to haul) and because the Australian dollar is stronger than the U.S. dollar the old justification for higher game prices no longer works.”

3DS Game Review – Fluidity: Spin Cycle (Curve) (IndieGames)
“Curve has shown its platformer breadth and expertise once again, having previously mixed physics and blasts in Explodemon and stealth and speed in Stealth Bastard. The dev’s latest, Fluidity: Spin Cycle (or Hydroventure: Spin Cycle in the EU), is so slick with its water-based physics and puzzle platforming that it easily becomes one of the best games on the 3DS, retail or digital.”

Hit List Q&A: Supergiant Games Studio Director Amir Rao (Joystiq)
“Amir Rao is the Studio Director for Supergiant Games, the team behind the AIAS award-winning downloadable game Bastion, which was released on Xbox Live Arcade, Steam, Mac, Linux, Chrome and iOS. Prior to Supergiant Games, Amir worked at Electronic Arts Los Angeles as a designer on Command & Conquer 3 and Red Alert 3.”

The Inaugural Horace Awards For Forgotten IGF Entrants (Rock, Paper, Shotgun)
“The IGF 2013 finalists were announced yesterday, with many worthy nominees up for the trophies. But as a judge in the first round of voting, I spotted a bunch of games I’m disappointed to not see get further. Disappointed, and with my own website. So to fix this, I’ve pulled together the inaugural Horace Award For Forgotten IGF Entrants. The winners are below.”

Game The News Project Developer Interview (Independent Gaming)
“While surfing the web I came across an interesting concept. A group was putting together (indie) games to help people better understand the news and the world around them. I was so curious as to what the developers had to say that I contacted them and landed an interview with the creative director, Tomas.”

Playgrounds: Gaijin Games’ Jason Cirillo (Polygon)
“This is our very first installment of Playgrounds from outside of the Polygon staff and it’s with great pleasure that we introduce Mr. Jason Cirillo, a designer at California-based Gaijin Games (makers of the BIT.TRIP series), and host of retro gaming web series Bit Museum. If you’re a collector, developer or super fan with a collection worth sharing on Playgrounds, let us know at playgrounds@polygon.com! Take it away, Jason!”